Infectious Rage

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/-1.
When enchanted creature dies, choose a creature at random this Aura can enchant. Return this card to the battlefield attached to that creature.

CMC
2
Mana cost
{1}{R}
Color identity
R
Rarity
uncommon
Set
Judgment
Price
$0.11
EDHREC rank
#23701
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Infectious Rage card art
Infectious Rage turns any creature into a repeatable ping machine — it pumps power and deals damage to target creature or player every time the enchanted creature mutates, which in the right shell happens constantly. The enchantment costs two mana and asks nothing else of you, which is the right price for what it contributes to a dedicated Mutate deck.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Infectious Rage is a Commander card almost exclusively — outside of dedicated Mutate builds it barely registers, and Mutate as a mechanic is too slow and synergy-dependent for Legacy or Vintage, where Infectious Rage is technically legal but irrelevant. In Commander, it slots into Mutate commanders like Otrimi, the Ever-Playful or Aeve, Progenitor Ooze where every stack triggers pile up fast, converting a single enchantment into cascading drain and pressure across the table. Oathbreaker is legal but the card has no meaningful home there.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.11 bulk tier

At $0.11, Infectious Rage is deep bulk — grab a playset without thinking about it. Demand is narrow enough that the price isn't going anywhere, but for Mutate players it's one of the cheapest payoffs available.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.