Howlsquad Heavy

Creature — Goblin Mercenary

Start your engines!
Other Goblins you control have haste.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able.
Max speed — {T}: Add {R} for each Goblin you control.

CMC
3
Mana cost
{2}{R}
Color identity
R
Rarity
rare
Set
Aetherdrift
Price
EDHREC rank
#3879
Buy on TCGplayer
Howlsquad Heavy card art
Howlsquad Heavy enters with a mass-haste effect that can turn a board of freshly minted tokens into an immediate attack, which is exactly what Krenko, Mob Boss and General Kreat, the Boltbringer are trying to do. The mana cost is the only honest conversation to have — if it fits your curve, it earns its slot.

Best Commanders

Commanders with the highest synergy

02

Grub, Storied Matriarch

54.7% of decks · synergy 0.53

Grub, Storied Matriarch floods the board with creature tokens that would otherwise sit idle until the following turn; Howlsquad Heavy converts that whole wave into immediate pressure.

03
Muxus, Goblin Grandee

Muxus, Goblin Grandee

60.3% of decks · synergy 0.52

Muxus, Goblin Grandee can dump a half-dozen Goblins onto the battlefield in a single resolution, and Howlsquad Heavy ensures every one of them can swing before opponents untap to answer.

04
Krenko, Mob Boss

Krenko, Mob Boss

43.3% of decks · synergy 0.35

Krenko, Mob Boss doubles the Goblin count each activation, and Howlsquad Heavy means the tokens produced don't have to wait a full rotation before they matter in combat.

05
Wort, Boggart Auntie

Wort, Boggart Auntie

36.1% of decks · synergy 0.34

Wort, Boggart Auntie wants to keep a steady supply of Goblins relevant across multiple turns, and Howlsquad Heavy gives each new arrival immediate board presence rather than a wasted first-turn vulnerability.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Howlsquad Heavy fills a specific role in token-wide strategies that need haste without dedicating multiple slots to the effect — it's a one-card solution for a recurring problem in go-wide red builds. Competitive 60-card formats like Modern and Pioneer have faster, leaner haste enablers, so Howlsquad Heavy doesn't compete there unless a tribal synergy specifically rewards running it. Standard offers it a cleaner home if the environment lacks cheaper alternatives and the token payoff is strong enough to justify the mana investment. Legacy and Vintage are non-starters for anything this fair. Pauper is the only format where Howlsquad Heavy is off the table entirely.

Key Combos

Combo lines featuring this card

4,720 decks
Staff of DominationHowlsquad Heavy

Staff of DominationHowlsquad Heavy

Infinite lifegain triggers; Infinite lifegain; Infinite red mana; Infinite card draw; Infinite untap of creatures you control; Infinite draw triggers; Infinite mana creatures you control can produce

View on Commander Spellbook ↗
3,389 decks
Umbral MantleHowlsquad Heavy

Umbral MantleHowlsquad Heavy

Infinite red mana; Infinitely large creature until end of turn; Infinite untap of creatures you control; Infinite mana creatures you control can produce

View on Commander Spellbook ↗
2,706 decks
Howlsquad HeavyAggravated Assault

Howlsquad HeavyAggravated Assault

Infinite ETB; Infinite combat phases; Infinite red mana; Infinite creature tokens with haste; Infinite untap of creatures you control; Infinite mana creatures you control can produce

View on Commander Spellbook ↗

Price Context

Current price

unknown tier

Pricing data for Howlsquad Heavy isn't available at the moment, so check your preferred retailer for a current figure. Given its narrow tribal application, it's unlikely to carry a premium — most utility enablers in this slot sit well under a dollar.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.