Holdout Settlement

Land

{T}: Add {C}. ({C} represents colorless mana.)
{T}, Tap an untapped creature you control: Add one mana of any color.

CMC
0
Mana cost
Color identity
C
Rarity
common
Set
Oath of the Gatewatch
Price
$0.26
EDHREC rank
#2976
Buy on TCGplayer
Holdout Settlement card art
Holdout Settlement taps any creature you control to produce one mana of any color — the upside is color fixing and tap-trigger abuse on the same land slot. The cost is that it enters tapped, which is the only real argument against it, and in tap-synergy builds that cost evaporates completely; Emmara, Soul of the Accord decks treat it as a token generator stapled to a land.

Best Commanders

Commanders with the highest synergy

01
Emmara, Soul of the Accord

Emmara, Soul of the Accord

74.0% of decks · synergy 0.71

Emmara, Soul of the Accord needs repeated tap outlets on permanents that don't demand you attack, and Holdout Settlement delivers exactly that — tap Emmara to filter mana, make a Soldier token, repeat every turn with no combat required.

02
Magda, Brazen Outlaw

Magda, Brazen Outlaw

68.3% of decks · synergy 0.65

Magda, Brazen Outlaw wins by tapping Dwarves to stack Treasure counters, and Holdout Settlement turns any Dwarf into a mana-producing trigger machine that pushes Magda's counter total faster while also smoothing a red-heavy mana base.

03
Kona, Rescue Beastie

Kona, Rescue Beastie

62.1% of decks · synergy 0.60

Kona, Rescue Beastie cares about tapping creatures to reduce costs and generate value, so Holdout Settlement slots in as a land that doubles as a repeatable tap outlet without spending a card from hand.

04
Kalamax, the Stormsire

Kalamax, the Stormsire

48.9% of decks · synergy 0.47

Kalamax, the Stormsire needs to be tapped when you cast your first instant each turn to copy it, and Holdout Settlement gives a mana-neutral way to guarantee Kalamax enters combat or the turn already tapped without relying on attack steps.

05
Neerdiv, Devious Diver

Neerdiv, Devious Diver

43.0% of decks · synergy 0.42

Neerdiv, Devious Diver cares about tapping and untapping creatures for incremental advantage, and Holdout Settlement feeds that engine from the land zone — a free tap activation that costs nothing beyond the slot itself.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Holdout Settlement earns its keep, exclusively in decks whose commanders or engines reward tapping creatures — outside that niche it is a strictly worse Evolving Wilds that doesn't even thin the deck. In Pauper it has a theoretical home in tap-matters brews, but the format's aggressive pace makes enters-tapped lands punishing enough that it sees almost no play. Modern and Pioneer offer better fixing at the same price point, so Holdout Settlement doesn't compete there. Legacy and Vintage have no interest in a tap-outlet land at all. The card's entire resume is Commander, and specifically the 15–20% of Commander decks built around deliberate tap activations.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.26 bulk tier

At $0.26, Holdout Settlement is deep bulk — a card you pull from a common box rather than buy deliberately. The price is stable because supply is high and demand is narrow; it won't spike unless a pushed tap-synergy commander dominates a future set.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.