High Score

Enchantment

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
At the beginning of your end step, draw a card if you control a creature with the greatest power among creatures on the battlefield.

CMC
3
Mana cost
{2}{G}
Color identity
G
Rarity
rare
Set
Teenage Mutant Ninja Turtles Eternal
Price
$0.96
EDHREC rank
#7086
Buy on TCGplayer
High Score card art
High Score lands on the battlefield and immediately hands out +1/+1 counters to every creature that deals combat damage for the rest of the game — a permanent, enchantment-based engine that snowballs fast. The cost is three mana and zero immediate protection, so it dies to any enchantment removal before your next attack step; pair it with Vigor or a redundant counter engine to hedge. Leonardo, the Balance // Michelangelo, the Heart is the natural home, but any counter-centric deck that swings wide will bury opponents in stats.

Best Commanders

Commanders with the highest synergy

01
Leonardo, the BalanceMichelangelo, the Heart

Leonardo, the Balance // Michelangelo, the Heart

80.4% of decks · synergy 0.74

High Score appears in over 80% of Leonardo, the Balance // Michelangelo, the Heart decks for an obvious reason: Leonardo generates bonus attacks and cares about counters accumulating on creatures, and High Score turns every swing into a scaling threat that compounds across those extra combat steps.

02
The Most Dangerous Gamer

The Most Dangerous Gamer

25.7% of decks · synergy 0.24

The Most Dangerous Gamer runs adventure-based and quest-like card interactions, and High Score fits the mechanical flavor while providing a repeatable counter engine that rewards the aggressive, combat-focused gameplay the deck wants to push.

03
Skullbriar, the Walking Grave

Skullbriar, the Walking Grave

15.6% of decks · synergy 0.14

Skullbriar, the Walking Grave keeps counters through zones, so High Score feeding it a counter every time it connects means Skullbriar grows permanently — even if the enchantment is eventually answered, the stats already banked on Skullbriar stick around.

04
Me, the Immortal

Me, the Immortal

13.5% of decks · synergy 0.13

Me, the Immortal rewards stacking counters on a single creature, and High Score provides a cheap, recurring source of +1/+1 counters tied directly to combat damage, accelerating the deck's core gameplan without requiring additional mana investment each turn.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

High Score is a Commander card through and through — the incremental, game-long snowball it creates is most meaningful in a multiplayer game where combat happens across many turns and opponents can't always afford to spend removal on a three-mana enchantment. In Legacy and Vintage, it's technically legal but competes with formats where games end before the counter engine generates meaningful advantage, making it a non-starter there. Oathbreaker is a reasonable secondary home for the same reason Commander is: planeswalker-centric games still involve creatures swinging, and a global counter engine rewards wide, aggressive boards. Anywhere with a shorter game clock and efficient interaction — Modern, Pioneer, Standard — is simply outside its design window.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.96 bulk tier

At $0.96, High Score sits at the top edge of bulk pricing — easy to acquire and easy to replace if the meta shifts. For an enchantment that pulls 80% inclusion in its most popular commander deck, that price is unlikely to climb meaningfully given its narrow appeal outside Counter-heavy Commander builds.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.