Heal the Scars

Instant

Regenerate target creature. You gain life equal to that creature's toughness.

CMC
4
Mana cost
{3}{G}
Color identity
G
Rarity
common
Set
Lorwyn
Price
$0.18
EDHREC rank
#23913
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Heal the Scars card art
Heal the Scars regenerates a creature and untaps it for three mana — relevant only in dedicated damage-redirection shells where Outrider en-Kor is funneling damage onto a single target that needs to survive. Outside that narrow context, regeneration on an instant at this cost is too slow and too conditional to earn a slot.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Heal the Scars is legal in Commander, Legacy, Modern, Vintage, Pauper, and Oathbreaker, but sees essentially no competitive play in any of them. In Commander it belongs exclusively in damage-redirection builds where the regeneration and untap combine as a rescue and reset in one; outside that niche, three mana for a conditional regeneration shield is below rate. In Pauper the card is legal but never appears — the format's damage-based strategies don't need this effect, and cheaper protection exists. Legacy and Vintage have access to far more efficient options, making Heal the Scars irrelevant at those tables.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.18 bulk tier

At $0.18, Heal the Scars sits firmly in bulk territory, and that price reflects its real demand. Don't expect movement — it's a niche card that sees almost no play outside highly specific combo shells, so supply will always outstrip interest.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.