Hanweir Battlements

Land

{T}: Add {C}.
{R}, {T}: Target creature gains haste until end of turn.
{3}{R}{R}, {T}: If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.

CMC
0
Mana cost
Color identity
R
Rarity
rare
Set
Eldritch Moon
Price
$1.61
EDHREC rank
#3081
Buy on TCGplayer
Hanweir Battlements card art
Hanweir Battlements gives any creature haste for two mana at instant speed — no setup, no conditions, just combat-ready the turn you need it. The real ceiling is the meld with Hanweir Garrison into Hanweir, the Writhing Township, and commanders like Mishra, Claimed by Gix that attack repeatedly make that payoff worth chasing.

Best Commanders

Commanders with the highest synergy

02
Wulfgar of Icewind Dale

Wulfgar of Icewind Dale

21.8% of decks · synergy 0.21

Wulfgar of Icewind Dale doubles attack triggers, so every creature with a combat ability is twice as valuable when it attacks the turn it enters — Hanweir Battlements is the cheapest way to make that happen at instant speed.

03
Isshin, Two Heavens as One

Isshin, Two Heavens as One

20.1% of decks · synergy 0.17

Isshin, Two Heavens as One doubles attack triggers across your whole board, so haste on any attacker is a mana-efficient way to start doubling up immediately — Hanweir Battlements slots in as a no-cost land that occasionally flips into a token factory.

04
Etali, Primal Storm

Etali, Primal Storm

20.7% of decks · synergy 0.17

Etali, Primal Storm does nothing until it attacks, and waiting a full turn cycle with a six-mana target on the board is often a death sentence — Hanweir Battlements solves that problem the moment Etali resolves.

05
Iroas, God of Victory

Iroas, God of Victory

17.8% of decks · synergy 0.16

Iroas, God of Victory wants as many attackers swinging as early as possible, and Hanweir Battlements turns any freshly played threat into an immediate attacker without spending a card slot on a dedicated haste enabler.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Hanweir Battlements sees almost all of its competitive play in Commander, where the haste activation is a reliable utility tool on a land that never costs you a card. In Modern and Pioneer, it sees fringe play in creature-based aggressive shells that want haste without running a dedicated spell, though the three-mana tap cost is slow enough that it rarely makes main decks outside of dedicated Hanweir Garrison meld strategies. Legacy and Vintage have access to faster, unconditional haste enablers, so Hanweir Battlements is largely irrelevant there. Commander remains the format where it earns its slot most consistently — you're never sad to draw a land, and the upside of free haste activation is real.

Key Combos

Combo lines featuring this card

Price Context

Current price

$1.61 cheap tier

At $1.61, Hanweir Battlements sits at a price point where there's no reason to leave it out of any red Commander deck that wants haste. It's a cheap, stable card with broad utility and no realistic substitute at the same cost.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.