Hanweir Battlements
Land
: Add
.
,
: Target creature gains haste until end of turn.
,
: If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
- CMC
- 0
- Mana cost
- Color identity
- R
- Rarity
- rare
- Set
- Eldritch Moon
- Price
- $1.61
- EDHREC rank
- #3081
Hanweir Battlements gives any creature haste for two mana at instant speed — no setup, no conditions, just combat-ready the turn you need it. The real ceiling is the meld with Hanweir Garrison into Hanweir, the Writhing Township, and commanders like Mishra, Claimed by Gix that attack repeatedly make that payoff worth chasing.
Best Commanders
Commanders with the highest synergy

Mishra, Claimed by Gix
Mishra, Claimed by Gix attacks to trigger his Phyrexian Dragon Engine meld and drain opponents, so landing haste on him the turn he enters directly translates to damage and card theft — Hanweir Battlements is in nearly half of all Mishra lists for exactly that reason.

Wulfgar of Icewind Dale
Wulfgar of Icewind Dale doubles attack triggers, so every creature with a combat ability is twice as valuable when it attacks the turn it enters — Hanweir Battlements is the cheapest way to make that happen at instant speed.

Isshin, Two Heavens as One
Isshin, Two Heavens as One doubles attack triggers across your whole board, so haste on any attacker is a mana-efficient way to start doubling up immediately — Hanweir Battlements slots in as a no-cost land that occasionally flips into a token factory.

Etali, Primal Storm
Etali, Primal Storm does nothing until it attacks, and waiting a full turn cycle with a six-mana target on the board is often a death sentence — Hanweir Battlements solves that problem the moment Etali resolves.

Iroas, God of Victory
Iroas, God of Victory wants as many attackers swinging as early as possible, and Hanweir Battlements turns any freshly played threat into an immediate attacker without spending a card slot on a dedicated haste enabler.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Hanweir Battlements sees almost all of its competitive play in Commander, where the haste activation is a reliable utility tool on a land that never costs you a card. In Modern and Pioneer, it sees fringe play in creature-based aggressive shells that want haste without running a dedicated spell, though the three-mana tap cost is slow enough that it rarely makes main decks outside of dedicated Hanweir Garrison meld strategies. Legacy and Vintage have access to faster, unconditional haste enablers, so Hanweir Battlements is largely irrelevant there. Commander remains the format where it earns its slot most consistently — you're never sad to draw a land, and the upside of free haste activation is real.
Key Combos
Combo lines featuring this card
Price Context
Current price
$1.61 cheap tier
At $1.61, Hanweir Battlements sits at a price point where there's no reason to leave it out of any red Commander deck that wants haste. It's a cheap, stable card with broad utility and no realistic substitute at the same cost.
Explore
Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.