Guttersnipe

Creature — Goblin Shaman

Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.

CMC
3
Mana cost
{2}{R}
Color identity
R
Rarity
uncommon
Set
Commander 2013
Price
$0.36
EDHREC rank
#401
Buy on TCGplayer
Guttersnipe card art
Guttersnipe turns every instant and sorcery into a free Shock to each opponent — in a 99-card format with three opponents at the table, that damage stacks fast without spending extra mana. The cost is a three-mana 2/2 with no protection, which means it rarely survives a full turn cycle on its own; pair it with a commander like Tor Wauki the Younger who actively rewards running it, or accept that Worldfire-level chaos is the only time it draws a concession by itself.

Best Commanders

Commanders with the highest synergy

01
Tor Wauki the Younger

Tor Wauki the Younger

81.3% of decks · synergy 0.73

Tor Wauki the Younger's ability already pings each opponent when you cast instants and sorceries, so Guttersnipe doubles that trigger for free — every spell becomes two damage to three opponents before it even resolves.

02
The Howling Abomination

The Howling Abomination

64.4% of decks · synergy 0.63

The Howling Abomination forces everyone to cast spells on your turn, which floods the stack and makes Guttersnipe's trigger fire repeatedly even when it isn't your own cards doing the casting.

03
Judith, Carnage Connoisseur

Judith, Carnage Connoisseur

71.2% of decks · synergy 0.62

Judith, Carnage Connoisseur converts noncreature spells into damage, and Guttersnipe stacks on top of that — a single instant can simultaneously trigger Judith's ability and deal 2 to each opponent before anything resolves.

04

Urabrask

75.6% of decks · synergy 0.61

Urabrask taxes opponents' spells and generates impulse draw for your own, producing a high-volume instant-and-sorcery gameplan where Guttersnipe's repeated pings accumulate into a real clock across all three opponents.

05
Feather, the Redeemed

Feather, the Redeemed

64.1% of decks · synergy 0.58

Feather, the Redeemed recurs targeting spells every turn, so Guttersnipe doesn't just trigger once — it fires on the same cantrip or combat trick multiple times over successive turns, converting cheap card draw into incremental burn damage at scale.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Guttersnipe is a legitimate win condition in spell-heavy decks — three opponents means each trigger deals 6 total damage, and a dozen spells in a turn cycle closes games. In Pauper, it's a long-standing threat in Izzet spell decks where its three-mana cost is acceptable and the common-only card pool lacks cheap ways to answer a 2/2 at instant speed cleanly. Modern and Pioneer have enough efficient interaction that Guttersnipe rarely survives long enough to matter, and dedicated burn decks there prefer direct damage with no setup required. Legacy and Vintage are simply too fast — a three-mana creature that doesn't impact the board immediately is not a realistic option in those formats.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.36 bulk tier

At $0.36, Guttersnipe is firmly bulk — it's been printed enough times that copies are everywhere and the price reflects that supply rather than demand. It holds its value as a pickup because spell-heavy Commander decks always want it, but there's no upside to buying multiple; grab one when you need it and move on.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.