Guard Duty

Enchantment — Aura

Enchant creature
Enchanted creature has defender.

CMC
1
Mana cost
{W}
Color identity
W
Rarity
common
Set
Rise of the Eldrazi
Price
$0.05
EDHREC rank
#21992
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Guard Duty card art
Guard Duty locks a creature out of attacking or blocking for one white mana — the effect is real, the card is not. A one-mana aura that does nothing when the enchanted creature dies or gets bounced is the definition of card disadvantage, and white has better permanent answers at the same cost.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Guard Duty sees essentially no competitive play across any format where it's legal. In Pauper it occupies a niche as the cheapest possible pacifism variant, but Oblivion Ring effects and even Choking Restraints outclass it by removing the creature from relevant zones entirely. In Commander, a single creature tap-out piece that evaporates to any removal or bounce targeting the host creature is too fragile and too narrow to justify a slot — the format demands answers that trade up, not sideways. Legacy and Vintage have no interest; Guard Duty isn't doing anything those formats can't ignore.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.05 bulk tier

At $0.05, Guard Duty is deep bulk — you'll find copies in any dollar-bin or bulk lot without trying. That price reflects demand accurately: don't expect it to move.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.