Galadhrim Brigade
Creature — Elf Soldier
Squad (As an additional cost to cast this spell, you may pay
any number of times. When this creature enters, create that many tokens that are copies of it.)
Other Elves you control get +1/+1.
- CMC
- 3
- Mana cost
- Color identity
- G
- Rarity
- rare
- Set
- Tales of Middle-earth Commander
- Price
- $14.99
- EDHREC rank
- #3671
Galadhrim Brigade drops a massive trample threat and buffs your entire team on the way in — that's immediate, board-warping impact for seven mana. In any Elf shell running Galadriel, Light of Valinor, it's a premier finisher, not a flex slot.
Best Commanders
Commanders with the highest synergy

Galadriel, Light of Valinor
Galadriel, Light of Valinor triggers off Elves entering, and Galadhrim Brigade enters as a large Elf that also pumps every other Elf already in play — the two cards form a clean loop of board presence and stat inflation.

Dionus, Elvish Archdruid
Dionus, Elvish Archdruid rewards going wide with Elves, and Galadhrim Brigade's team-wide +1/+1 counters immediately increase the payoff on every Elf already on the battlefield.

Tyvar the Bellicose
Tyvar the Bellicose turns Elf tap abilities into damage sources, so the extra power Galadhrim Brigade distributes across the board directly translates into more combat or activated-ability damage.

Ezuri, Renegade Leader
Ezuri, Renegade Leader's overrun ability scales with creature power, making the counters Galadhrim Brigade spreads a direct multiplier on Ezuri's alpha strikes.

Marwyn, the Nurturer
Marwyn, the Nurturer grows whenever another Elf enters, and Galadhrim Brigade is a high-power Elf enter that also inflates the rest of the board — each trigger from the Brigade pushes Marwyn's tap yield higher.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Galadhrim Brigade is a Commander card through and through — seven mana is a real cost in Legacy and Vintage, where the formats move fast enough to punish that curve even in Elf strategies. In Commander, the math flips: Elf ramp can hit seven legitimately by turn four or five, and the brigade's enters-the-battlefield pump hits every creature you control simultaneously, which generates the kind of board swing that matters in a four-player game. Oathbreaker is the only other 60-card-adjacent format where it sees any real consideration, and even there it's a niche finisher. Treat Galadhrim Brigade as a Commander-first card that happens to be technically legal elsewhere.
Key Combos
Combo lines featuring this card
Budget Alternatives
Cheaper options that do most of the same work
Collective Blessing and Craterhoof Behemoth occupy the same "pump everything and attack" role; Blessing is cheaper in dollars but a sorcery with no body, while Behemoth is the stronger finisher but costs significantly more. For a strict budget replacement under a few dollars, End-Raze Forerunners does most of what Galadhrim Brigade does — trample, vigilance, and a team-wide buff on attack — at a fraction of the price, though it lacks the permanent +1/+1 counters that give the Brigade lasting board impact after the turn ends.
Price Context
Current price
$14.99 mid tier
At $14.99, Galadhrim Brigade sits at the high end of Commander singles that aren't format staples — you're paying for a marquee Elf finisher with crossover appeal to Lord of the Rings collectors, which keeps the floor elevated. It holds value reasonably well in Elf tribal demand but won't appreciate; buy it if you're building the deck, not as a spec.
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Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.