Galadhrim Brigade

Creature — Elf Soldier

Squad {1}{G} (As an additional cost to cast this spell, you may pay {1}{G} any number of times. When this creature enters, create that many tokens that are copies of it.)
Other Elves you control get +1/+1.

CMC
3
Mana cost
{2}{G}
Color identity
G
Rarity
rare
Set
Tales of Middle-earth Commander
Price
$14.99
EDHREC rank
#3671
Buy on TCGplayer
Galadhrim Brigade card art
Galadhrim Brigade drops a massive trample threat and buffs your entire team on the way in — that's immediate, board-warping impact for seven mana. In any Elf shell running Galadriel, Light of Valinor, it's a premier finisher, not a flex slot.

Best Commanders

Commanders with the highest synergy

01
Galadriel, Light of Valinor

Galadriel, Light of Valinor

43.5% of decks · synergy 0.41

Galadriel, Light of Valinor triggers off Elves entering, and Galadhrim Brigade enters as a large Elf that also pumps every other Elf already in play — the two cards form a clean loop of board presence and stat inflation.

03
Tyvar the Bellicose

Tyvar the Bellicose

35.8% of decks · synergy 0.32

Tyvar the Bellicose turns Elf tap abilities into damage sources, so the extra power Galadhrim Brigade distributes across the board directly translates into more combat or activated-ability damage.

05
Marwyn, the Nurturer

Marwyn, the Nurturer

31.1% of decks · synergy 0.28

Marwyn, the Nurturer grows whenever another Elf enters, and Galadhrim Brigade is a high-power Elf enter that also inflates the rest of the board — each trigger from the Brigade pushes Marwyn's tap yield higher.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Galadhrim Brigade is a Commander card through and through — seven mana is a real cost in Legacy and Vintage, where the formats move fast enough to punish that curve even in Elf strategies. In Commander, the math flips: Elf ramp can hit seven legitimately by turn four or five, and the brigade's enters-the-battlefield pump hits every creature you control simultaneously, which generates the kind of board swing that matters in a four-player game. Oathbreaker is the only other 60-card-adjacent format where it sees any real consideration, and even there it's a niche finisher. Treat Galadhrim Brigade as a Commander-first card that happens to be technically legal elsewhere.

Key Combos

Combo lines featuring this card

Budget Alternatives

Cheaper options that do most of the same work

Collective Blessing and Craterhoof Behemoth occupy the same "pump everything and attack" role; Blessing is cheaper in dollars but a sorcery with no body, while Behemoth is the stronger finisher but costs significantly more. For a strict budget replacement under a few dollars, End-Raze Forerunners does most of what Galadhrim Brigade does — trample, vigilance, and a team-wide buff on attack — at a fraction of the price, though it lacks the permanent +1/+1 counters that give the Brigade lasting board impact after the turn ends.

Price Context

Current price

$14.99 mid tier

At $14.99, Galadhrim Brigade sits at the high end of Commander singles that aren't format staples — you're paying for a marquee Elf finisher with crossover appeal to Lord of the Rings collectors, which keeps the floor elevated. It holds value reasonably well in Elf tribal demand but won't appreciate; buy it if you're building the deck, not as a spec.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.