Flame Rift
Sorcery
Flame Rift deals 4 damage to each player.
- CMC
- 2
- Mana cost
- Color identity
- R
- Rarity
- uncommon
- Set
- Modern Horizons 2
- Price
- $0.32
- EDHREC rank
- #3909
Flame Rift deals 4 damage to each player for two mana — symmetrical, efficient, and exactly what aggressive red decks want from a spell that costs next to nothing. In most shells it's a liability, but Auntie Blyte, Bad Influence turns the 4 damage you take into a trigger and a stat boost, flipping the downside into the whole point.
Best Commanders
Commanders with the highest synergy

Auntie Blyte, Bad Influence
Flame Rift is a near-auto-include here because the 4 damage you take from it is exactly what Auntie Blyte, Bad Influence wants — each instance of noncombat damage to you triggers her ability, letting you distribute counters and build a lethal threat while simultaneously pressuring everyone else's life total.

Neheb, the Eternal
Flame Rift hits every opponent for 4, and Neheb, the Eternal converts that postcombat life loss into a mountain of red mana — one Flame Rift before combat can pay for several more spells in the same turn cycle.

Indoraptor, the Perfect Hybrid
Indoraptor, the Perfect Hybrid hunts based on damage dealt to opponents, and Flame Rift pings all of them simultaneously, triggering hunt across the table from a single two-mana spell.

Niv-Mizzet, Visionary
Niv-Mizzet, Visionary rewards instants and sorceries that deal damage, and Flame Rift is one of the cheapest ways to hit every opponent at once while still advancing whatever draw-go plan the deck supports.

Solphim, Mayhem Dominus
Solphim, Mayhem Dominus doubles noncombat damage sources don't deal to you, so Flame Rift's 4 damage to each opponent becomes 8 — two mana for 8 damage spread across the table is well above rate.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Flame Rift is a role-player rather than a staple — it earns its slot only in decks that specifically profit from the symmetrical damage, like Auntie Blyte, Bad Influence or Neheb, the Eternal builds. In Pauper, the format where burn matters most at common, Flame Rift sees occasional play in aggressive red lists but competes with more one-sided options like Lava Spike. Legacy and Vintage have access to faster, more efficient burn that doesn't damage you, so Flame Rift rarely shows up there outside fringe burn shells. The card is not legal in Pioneer or Standard.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.32 bulk tier
At $0.32, Flame Rift is bulk — easy to acquire and unlikely to drop further given its niche but genuine demand in Auntie Blyte and Neheb lists. It's a no-brainer pickup if those commanders are on your radar.
Explore
Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.