Neheb, the Eternal

Legendary Creature — Zombie Minotaur Warrior

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of each of your postcombat main phases, add {R} for each 1 life your opponents have lost this turn.

CMC
5
Mana cost
{3}{R}{R}
Color identity
R
Rarity
mythic
Set
Commander Masters
Price
EDHREC rank
#1162
Buy on TCGplayer
Neheb, the Eternal card art
Neheb, the Eternal converts the damage your opponents took in your first main phase directly into mana for your second — the more you've swung or burned, the bigger the postcombat mana pool, and that pool funds another Aggravated Assault activation or a string of spells that would otherwise be uncastable in a single turn. The cost is a five-mana legendary that does nothing the turn it enters without support, so shells that already deal incidental damage — like Sethron, Hurloon General flooding the board with attacking Minotaurs — make Neheb, the Eternal look far more broken than it does in a vacuum.

Best Commanders

Commanders with the highest synergy

01
Sethron, Hurloon General

Sethron, Hurloon General

83.8% of decks · synergy 0.77

Sethron, Hurloon General creates a tribal engine where every Minotaur entering the battlefield pumps the team and forces blocks, so by the time combat ends Neheb, the Eternal's postcombat trigger is converting a pile of dealt damage into enough red mana to refuel the whole hand.

02
Gornog, the Red Reaper

Gornog, the Red Reaper

77.5% of decks · synergy 0.60

Gornog, the Red Reaper gets bigger whenever opponents lose life, which means attacking with Gornog alone can dump substantial damage on the table before blockers are even declared — Neheb, the Eternal then converts that life-loss into postcombat mana that lets Gornog decks chain threats or go for a finisher the same turn.

03
Ozai, the Phoenix King

Ozai, the Phoenix King

55.2% of decks · synergy 0.49

Ozai, the Phoenix King rewards dealing combat damage with cascading board presence, and Neheb, the Eternal slots in as the mana engine that makes Ozai's follow-up spells free — damage dealt becomes the currency to cast the next threat without touching lands.

04

Clive, Ifrit's Dominant

64.4% of decks · synergy 0.47

Clive, Ifrit's Dominant cares about fire-based damage and burst offense, and Neheb, the Eternal turns every point of that precombat damage into postcombat red mana, letting Clive decks replay expensive spells in the second main phase without any additional ramp.

05
Abaddon the Despoiler

Abaddon the Despoiler

45.2% of decks · synergy 0.44

Abaddon the Despoiler cascades off spells cast when opponents have lost life, and Neheb, the Eternal is the engine that generates the mana to actually cast those cascaded spells in sequence — the two cards form a self-reinforcing loop where damage feeds mana and mana feeds more cascades.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Neheb, the Eternal lives — the format's single-opponent-per-attack structure means three opponents taking even modest combat damage can produce six or more red mana postcombat, which is enough to recast Neheb if it dies and still have fuel left over. In Legacy and Vintage it's legal but essentially invisible; five mana for a 4/6 that makes mana next turn is far too slow against the interaction density of those formats. Modern and Pioneer are the same story — burn and aggro decks that deal damage quickly don't want to top out at five mana for a creature that delays its payoff by a full turn. Oathbreaker is an interesting fringe case where Neheb, the Eternal as a companion to a burn-heavy planeswalker could generate absurd mana, but the format is niche enough that the card sees minimal play there.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data for Neheb, the Eternal isn't available in the current feed, so check Scryfall or TCGPlayer for the live number before buying. Historically it has sat in the $3–$8 range depending on reprint history, which makes it an easy inclusion given the raw power it provides in any red damage-matters shell.

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Mentioned

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.