Flame Jab
Sorcery
Flame Jab deals 1 damage to any target.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
- CMC
- 1
- Mana cost
- Color identity
- R
- Rarity
- uncommon
- Set
- Eternal Masters
- Price
- $0.21
- EDHREC rank
- #11865
Flame Jab deals 1 damage repeatedly for the low cost of discarding a land — and in the right deck, that repetition is the whole point. Taii Wakeen, Perfect Shot turns every single ping into a triggered ability, and Moonveil Regent rewards the discard with card draw, making Flame Jab a card-advantage engine disguised as a one-mana burn spell.
Best Commanders
Commanders with the highest synergy

Taii Wakeen, Perfect Shot
Taii Wakeen, Perfect Shot triggers off every instance of exactly 1 damage dealt, so Flame Jab — which deals 1 damage each activation — fires that trigger every single time, letting you machine-gun down small creatures or accumulate combat bonuses as long as you have lands to pitch.

Ghyrson Starn, Kelermorph
Ghyrson Starn, Kelermorph adds 2 damage whenever a source deals exactly 1 damage, which means every Flame Jab activation becomes a 3-damage hit for the cost of a land discard — efficient enough to kill most utility creatures and credible as a direct burn strategy.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Flame Jab is a niche roleplayer that earns its slot only in decks that specifically care about repeated 1-damage pings or discard synergies — it does nothing for a generic red deck. Pauper is where it has seen the most competitive daylight, acting as a persistent threat in land-heavy or Loam-adjacent shells where recurring 1-damage is worth the resource investment. In Legacy and Vintage, Flame Jab is legal but outclassed by faster, more impactful burn; you'd only run it in a dedicated dredge-adjacent or Countryside Crusher-style deck that wants to discard lands on purpose. Modern follows the same logic — the retrace cost is only good if your deck is engineered to flood on lands, and there are cleaner ways to convert excess lands into value in that format.
Key Combos
Combo lines featuring this card




Moonveil RegentFlame JabDakmor SalvageBirgi, God of Storytelling // Harnfel, Horn of Bounty
Infinite self-discard triggers; Infinite self-mill; Near-infinite damage; Near-infinite magecraft triggers; Near-infinite storm count
View on Commander Spellbook ↗



Moonveil RegentFlame JabDakmor SalvageRunaway Steam-Kin
Infinite self-discard triggers; Infinite self-mill; Near-infinite damage; Near-infinite magecraft triggers; Near-infinite storm count
View on Commander Spellbook ↗



Selective MemoryRiver KelpieStorm-Kiln ArtistFlame Jab
Near-infinite damage; Near-infinite draw triggers; Near-infinite magecraft triggers; Near-infinite storm count
View on Commander Spellbook ↗



Moonveil RegentFlame JabDakmor SalvageStorm-Kiln Artist
Infinite self-discard triggers; Infinite self-mill; Near-infinite damage; Near-infinite magecraft triggers; Near-infinite storm count
View on Commander Spellbook ↗



Selective MemoryRiver KelpieBirgi, God of Storytelling // Harnfel, Horn of BountyFlame Jab
Near-infinite damage; Near-infinite draw triggers; Near-infinite magecraft triggers; Near-infinite storm count
View on Commander Spellbook ↗Price Context
Current price
$0.21 bulk tier
At $0.21, Flame Jab is pure bulk — you're paying almost nothing for a card with a narrow but real use case. That price is stable; it's not a card that spikes, but it's also not going to zero because the retrace mechanic keeps it perpetually interesting in niche Commander builds.
Explore
Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.