Fire Nation Palace

Land

This land enters tapped unless you control a basic land.
{T}: Add {R}.
{1}{R}, {T}: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.)

CMC
0
Mana cost
Color identity
R
Rarity
rare
Set
Avatar: The Last Airbender
Price
$1.85
EDHREC rank
#2157
Buy on TCGplayer
Fire Nation Palace card art
Fire Nation Palace enters tapped but replaces itself immediately with a Legendary Sorcery token trigger and keeps pumping value every time you cast a spell — the card advantage is real and ongoing. Ozai, the Phoenix King decks run it at nearly 80% inclusion because the palace is essentially a land that participates in the game plan, and Avatar Roku, Firebender makes the legendary synergies even tighter.

Best Commanders

Commanders with the highest synergy

01
Ozai, the Phoenix King

Ozai, the Phoenix King

79.0% of decks · synergy 0.74

Ozai, the Phoenix King appears in 79% of Fire Nation Palace lists because both cards care about legendary spells and punishing opponents, letting the palace slot naturally into the deck's core value engine.

02
Fire Lord Zuko

Fire Lord Zuko

51.7% of decks · synergy 0.47

Fire Lord Zuko's legendary-matters triggers stack well with Fire Nation Palace, and the land's ability to generate ongoing value aligns with Zuko's incremental advantage gameplan.

03

Avatar Aang

49.1% of decks · synergy 0.46

Avatar Aang helms the largest number of decks running Fire Nation Palace, and the multicolor identity of Aang lists means the land's fixing and card-flow are both relevant from turn one.

04
Fire Lord Azula

Fire Lord Azula

49.7% of decks · synergy 0.41

Fire Lord Azula decks include Fire Nation Palace in about half their lists because Azula's spell-slinging gameplan benefits from a land that generates value every time you cast rather than sitting inert.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Fire Nation Palace is legal everywhere except Pauper, but Commander is where it actually matters — legendary-matters synergies are a Commander-native archetype, and a land that generates value every spell you cast is a genuine resource engine across a long multiplayer game. In 60-card formats like Modern, Pioneer, and Legacy, the enters-tapped penalty is brutal and the payoff requires a dedicated legendary-spell density that those formats rarely sustain. Standard legality is mostly academic unless a future set pushes legendary-spell synergies hard enough to justify a tapland. Commander is the format; treat every other legality as a footnote.

Key Combos

Combo lines featuring this card

239 decks
Bruce Banner // The Incredible HulkPyrohemiaFire Nation Palace

Bruce Banner // The Incredible HulkPyrohemiaFire Nation Palace

Near-infinite combat phases; Near-infinite damage to all players; Near-infinite +1/+1 counters on a creature

View on Commander Spellbook ↗

Price Context

Current price

$1.85 cheap tier

At $1.85, Fire Nation Palace sits comfortably in the cheap tier — easy to pick up for any deck that wants it without eating into a budget. Cards with this kind of build-around identity in a popular Commander archetype tend to hold at this price rather than crater, but buy it because it fits the deck, not as a spec.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.