Fervor
Enchantment
Creatures you control have haste. (They can attack and as soon as they come under your control.)
- CMC
- 3
- Mana cost
- Color identity
- R
- Rarity
- rare
- Set
- Classic Sixth Edition
- Price
- $4.13
- EDHREC rank
- #3430
Fervor gives every creature you control haste the moment it enters — no tapping, no waiting, no telegraph — for three mana and zero ongoing cost. Krenko, Mob Boss is the clearest proof of concept: untap him the turn he lands and you double your army immediately instead of handing opponents a free turn to answer him.
Best Commanders
Commanders with the highest synergy

Krenko, Mob Boss
Krenko, Mob Boss lives and dies by whether he gets to activate — Fervor collapses the waiting period to zero, turning a fragile tap ability into an immediate exponential threat the same turn he resolves.

Etali, Primal Storm
Etali, Primal Storm needs to connect with combat damage to generate value, and a five-mana 6/6 that passes the turn without attacking is just a removal target — Fervor fixes that by letting Etali swing the moment it enters.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Fervor earns its slot — the format's singleton rule and tap-to-activate commanders make haste enchantments a structural staple rather than a luxury. In Legacy and Vintage it's legal but almost never played; those formats move faster than a three-mana enchantment that doesn't affect the board state on its own can support. Modern is the same story: the effect is real but the competition for three-mana enchantment slots is brutal and haste is easier to generate inline. For Commander specifically, Fervor's permanent nature means it outperforms one-shot haste spells in any deck planning to rebuild after a wipe.
Key Combos
Combo lines featuring this card



Krenko, Mob BossSkirk ProspectorFervor
Infinite LTB; Infinite ETB; Infinite sacrifice triggers; Infinite death triggers; Infinite storm count; Infinite red mana; Infinite creature tokens with haste; Infinite commander casts
View on Commander Spellbook ↗

Breath of FuryFervor
Infinite LTB; Infinite ETB; Infinite sacrifice triggers; Infinite death triggers; Infinite combat phases; Infinite creature tokens with haste; Infinite untap of creatures you control; Infinite mana creatures you control can produce; Infinite combat damage
View on Commander Spellbook ↗


Sword of Hearth and HomeCombat CelebrantFervor
Infinite LTB; Infinite ETB; Infinite combat phases; Near-infinite landfall triggers; Infinite combat damage; Put all basic lands from your library onto the battlefield
View on Commander Spellbook ↗


Garth One-EyeDeadeye NavigatorFervor
Infinite ETB; Infinite LTB; Infinite blinking; Infinite card draw for any number of players; Infinite casts of all spells permitted by Garth One-Eye; Infinite colored mana; Infinite copies of a specific artifact; Infinite creature tokens with haste; Infinite draw triggers for any number of players; Infinite magecraft triggers; Infinite storm count; Infinitely powerful creature until end of turn; Return all cards from your graveyard to your hand
View on Commander Spellbook ↗


Garth One-EyeDisplacer KittenFervor
Infinite colored mana; Infinite magecraft triggers; Infinite storm count; Infinite card draw for any number of players; Infinite draw triggers for any number of players; Infinite copies of a specific artifact; Infinite casts of all spells created by Garth One-Eye except Shivan Dragon
View on Commander Spellbook ↗Price Context
Current price
$4.13 cheap tier
At $4.13, Fervor sits at the high end of budget but well below the pain threshold for a staple enchantment with no functional replacement. It sees consistent Commander demand across a wide range of creature-heavy red decks, which keeps the floor stable.
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Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.