Fervor

Enchantment

Creatures you control have haste. (They can attack and {T} as soon as they come under your control.)

CMC
3
Mana cost
{2}{R}
Color identity
R
Rarity
rare
Set
Classic Sixth Edition
Price
$4.13
EDHREC rank
#3430
Buy on TCGplayer
Fervor card art
Fervor gives every creature you control haste the moment it enters — no tapping, no waiting, no telegraph — for three mana and zero ongoing cost. Krenko, Mob Boss is the clearest proof of concept: untap him the turn he lands and you double your army immediately instead of handing opponents a free turn to answer him.

Best Commanders

Commanders with the highest synergy

01
Krenko, Mob Boss

Krenko, Mob Boss

23.2% of decks · synergy 0.19

Krenko, Mob Boss lives and dies by whether he gets to activate — Fervor collapses the waiting period to zero, turning a fragile tap ability into an immediate exponential threat the same turn he resolves.

02
Etali, Primal Storm

Etali, Primal Storm

16.0% of decks · synergy 0.12

Etali, Primal Storm needs to connect with combat damage to generate value, and a five-mana 6/6 that passes the turn without attacking is just a removal target — Fervor fixes that by letting Etali swing the moment it enters.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Fervor earns its slot — the format's singleton rule and tap-to-activate commanders make haste enchantments a structural staple rather than a luxury. In Legacy and Vintage it's legal but almost never played; those formats move faster than a three-mana enchantment that doesn't affect the board state on its own can support. Modern is the same story: the effect is real but the competition for three-mana enchantment slots is brutal and haste is easier to generate inline. For Commander specifically, Fervor's permanent nature means it outperforms one-shot haste spells in any deck planning to rebuild after a wipe.

Key Combos

Combo lines featuring this card

1,202 decks
Breath of FuryFervor

Breath of FuryFervor

Infinite LTB; Infinite ETB; Infinite sacrifice triggers; Infinite death triggers; Infinite combat phases; Infinite creature tokens with haste; Infinite untap of creatures you control; Infinite mana creatures you control can produce; Infinite combat damage

View on Commander Spellbook ↗
208 decks
Garth One-EyeDeadeye NavigatorFervor

Garth One-EyeDeadeye NavigatorFervor

Infinite ETB; Infinite LTB; Infinite blinking; Infinite card draw for any number of players; Infinite casts of all spells permitted by Garth One-Eye; Infinite colored mana; Infinite copies of a specific artifact; Infinite creature tokens with haste; Infinite draw triggers for any number of players; Infinite magecraft triggers; Infinite storm count; Infinitely powerful creature until end of turn; Return all cards from your graveyard to your hand

View on Commander Spellbook ↗
199 decks
Garth One-EyeDisplacer KittenFervor

Garth One-EyeDisplacer KittenFervor

Infinite colored mana; Infinite magecraft triggers; Infinite storm count; Infinite card draw for any number of players; Infinite draw triggers for any number of players; Infinite copies of a specific artifact; Infinite casts of all spells created by Garth One-Eye except Shivan Dragon

View on Commander Spellbook ↗

Price Context

Current price

$4.13 cheap tier

At $4.13, Fervor sits at the high end of budget but well below the pain threshold for a staple enchantment with no functional replacement. It sees consistent Commander demand across a wide range of creature-heavy red decks, which keeps the floor stable.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.