Far Fortune, End Boss
Legendary Creature — Human Mercenary
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Whenever you attack, Far Fortune deals 1 damage to each opponent.
Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
- CMC
- 4
- Mana cost
- Color identity
- BR
- Rarity
- rare
- Set
- Aetherdrift Promos
- Price
- $0.60
- EDHREC rank
- #13398
Far Fortune, End Boss hits the table and immediately threatens to end the game — a creature that accumulates counters and converts them into damage puts every opponent on a clock the moment it resolves. The cost is steep enough that you need dedicated ramp or cost-reduction, but the payoff rivals Walking Ballista as a late-game mana sink that doubles as a win condition.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Far Fortune, End Boss does its best work — 40 life totals and multiplayer politics give it time to grow, and the singleton format means the decks that want it most (counter-doubling, aristocrats, infinite-mana shells) have no shortage of support pieces. In competitive 1v1 formats like Legacy and Vintage it's too slow and too fair; anything that can't close immediately gets outpaced by the format's threats. Modern and Pioneer are similarly unkind — the mana investment required puts it outside the range of what those formats are willing to pay for a creature with no immediate board impact. Standard is the one non-rotating context worth mentioning only if a counter-synergy shell emerges, but even there the card is a build-around rather than a staple.
Key Combos
Combo lines featuring this card




Walking BallistaUnspeakable SymbolThe Rollercrusher RideFar Fortune, End Boss
Infinite damage; Infinite lifegain triggers; Infinite lifegain; Infinite +1/+1 counters on creatures you control
View on Commander Spellbook ↗



Walking BallistaUnspeakable SymbolFar Fortune, End BossCollective Inferno
Infinite damage; Infinite lifegain; Infinite lifegain triggers; Infinite +1/+1 counters on creatures you control
View on Commander Spellbook ↗



Walking BallistaUnspeakable SymbolTwinflame TyrantFar Fortune, End Boss
Infinite damage; Infinite lifegain triggers; Infinite lifegain; Infinite +1/+1 counters on creatures you control
View on Commander Spellbook ↗



Walking BallistaUnspeakable SymbolQuest for Pure FlameFar Fortune, End Boss
Infinite damage; Infinite lifegain triggers; Infinite lifegain; Infinite +1/+1 counters on creatures you control
View on Commander Spellbook ↗



Walking BallistaUnspeakable SymbolInsult // InjuryFar Fortune, End Boss
Infinite damage; Infinite lifegain triggers; Infinite lifegain; Infinite +1/+1 counters on creatures you control
View on Commander Spellbook ↗Price Context
Current price
$0.60 bulk tier
At $0.60, Far Fortune, End Boss sits firmly in bulk territory — cheap enough to pick up as a casual include without any financial hesitation. Bulk rares with genuine combo potential tend to spike hard if they ever find a competitive home, but barring a breakout Standard or Modern list this one is likely to stay in the quarter-to-dollar range for the foreseeable future.
Explore
Sources
Mentioned
- Walking Ballista
- Unspeakable Symbol
- The Rollercrusher Ride
- Collective Inferno
- Twinflame Tyrant
- Quest for Pure Flame
- Insult // Injury
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.