Collective Inferno
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.
- CMC
- 5
- Mana cost
- Color identity
- R
- Rarity
- rare
- Set
- Lorwyn Eclipsed Promos
- Price
- $1.76
- EDHREC rank
- #4735
Collective Inferno lands as a sorcery-speed burn spell that scales with how many players you can spread the damage across, which in a four-player pod is immediately relevant. The cost is that it needs Champion of the Path or a similar sacrificial outlet to hit its ceiling, and Grub, Storied Matriarch decks are the ones most willing to pay that price.
Best Commanders
Commanders with the highest synergy
Grub, Storied Matriarch
Grub, Storied Matriarch triggers off creatures dying, so Collective Inferno fits into a loop where the burn damage and the sacrifice fodder are both advancing the same engine — 42% of Grub decks include it for exactly that reason.
Kuja, Genome Sorcerer
Kuja, Genome Sorcerer rewards you for copying and reusing spells, and Collective Inferno distributes enough damage across targets that each copy compounds quickly in a multiplayer game.

Bello, Bard of the Brambles
Bello, Bard of the Brambles cares about instants and sorceries dealing damage, making Collective Inferno a direct payoff that hits multiple opponents in a single cast.

Gornog, the Red Reaper
Gornog, the Red Reaper scales on opponents taking damage, so Collective Inferno's ability to ping several players at once means Gornog grows faster than a single-target burn spell would allow.

Syrix, Carrier of the Flame
Syrix, Carrier of the Flame triggers from Phoenix creatures dying and recurrs them, and Collective Inferno supplies the damage-based pressure that keeps opponents on the back foot while the recursion engine runs.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Collective Inferno is legal across every major constructed format but has found almost no foothold outside Commander — in Modern, Pioneer, and Legacy, sorcery-speed burn that requires setup to maximize simply doesn't compete with unconditional options at the same mana cost. Standard legality opens the door, but the card's multiplayer scaling is wasted in a two-player context, so competitive 60-card play isn't where it belongs. Commander is the format that rewards it: four opponents mean four potential targets, the damage spreads further, and the sacrifice synergies that unlock Collective Inferno's ceiling are plentiful in the format.
Key Combos
Combo lines featuring this card



Champion of the PathMalignusCollective Inferno
Each opponent loses the game; Infinite damage
View on Commander Spellbook ↗


Heartless HidetsuguCollective InfernoPariah's Shield
Near-infinite damage
View on Commander Spellbook ↗


Heartless HidetsuguCollective InfernoGideon's Sacrifice
Near-infinite damage
View on Commander Spellbook ↗


Phyrexian VindicatorMartyrdomCollective Inferno
Infinite damage to one opponent
View on Commander Spellbook ↗Price Context
Current price
$1.76 cheap tier
At $1.76, Collective Inferno sits at the low end of playable rares — cheap enough to include speculatively in any red deck that can use the damage spread. The price reflects its narrow Commander niche; it won't climb without broader competitive adoption, but it also won't cost you anything meaningful to slot in.
Explore
Sources
Mentioned
- Champion of the Path
- Grub, Storied Matriarch
- Kuja, Genome Sorcerer
- Bello, Bard of the Brambles
- Gornog, the Red Reaper
- Syrix, Carrier of the Flame
- Malignus
- Heartless Hidetsugu
- Pariah's Shield
- Pariah
- Gideon's Sacrifice
- Phyrexian Vindicator
- Martyrdom
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.
