Ezrim, Agency Chief
Legendary Creature — Archon Detective
Flying
When Ezrim enters, investigate twice. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.
- CMC
- 5
- Mana cost
- Color identity
- UW
- Rarity
- rare
- Set
- Murders at Karlov Manor Promos
- Price
- —
- EDHREC rank
- #13559
Ezrim, Agency Chief lands and immediately draws you cards equal to the number of artifacts and/or creatures that hit the battlefield under your control this turn — that ceiling is very high in any deck that floods the board. The cost is a five-mana investment with no built-in protection, so shells that abuse mass artifact production like Krark-Clan Ironworks or that already want a vigilance-granting anthem like Inquisitor Greyfax get the full return; fair midrange piles do not.
Best Commanders
Commanders with the highest synergy

Inquisitor Greyfax
Inquisitor Greyfax is packed with creature tokens and cares deeply about vigilance, and Ezrim, Agency Chief supplies both a draw trigger off each token wave and a passive vigilance grant that plugs directly into Greyfax's tap-based gameplan — the two cards want exactly the same battlefield.

Morska, Undersea Sleuth
Morska, Undersea Sleuth rewards clue and token production and runs a high density of investigate effects, so Ezrim, Agency Chief fires repeatedly as the clue artifacts enter and also keeps the team untapped for the investigation loop Morska depends on.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Ezrim, Agency Chief is a legitimate engine piece in artifact-token and go-wide creature strategies — the card advantage it generates over several turns of combat is real, and vigilance on every creature compounds quickly on a crowded board. Competitive 60-card formats are less interested: five mana is a steep ask in Modern and Pioneer, where the payoff requires a setup that faster decks punish before it stabilizes. Legacy and Vintage could theoretically support it in artifact combo shells, but those formats have access to faster, more redundant draw engines, so Ezrim is unlikely to see serious play there. Standard is where it has the most plausible 60-card future, since the format's slower clock makes a five-drop that generates incremental advantage more viable.
Key Combos
Combo lines featuring this card



Ezrim, Agency ChiefKrark-Clan IronworksEldrazi Displacer
Infinite blinking; Infinite card draw; Infinite Clue tokens; Infinite colorless mana; Infinite draw triggers; Infinite ETB; Infinite LTB; Infinite blinking of most creatures
View on Commander Spellbook ↗


Ezrim, Agency ChiefKrark-Clan IronworksEmiel the Blessed
Infinite blinking; Infinite card draw; Infinite Clue tokens; Infinite colorless mana; Infinite draw triggers; Infinite ETB; Infinite LTB
View on Commander Spellbook ↗Price Context
Current price
unknown tier
Current pricing data for Ezrim, Agency Chief isn't available in the system, so check Scryfall or TCGPlayer for a live number before buying. Given its niche but genuine Commander appeal in artifact and token strategies, it typically sits in the range where casual demand keeps it from bottoming out entirely.
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Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.