Escape to the Wilds

Sorcery

Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.

CMC
5
Mana cost
{3}{R}{G}
Color identity
GR
Rarity
rare
Set
Throne of Eldraine Promos
Price
$1.27
EDHREC rank
#2264
Buy on TCGplayer
Escape to the Wilds card art
Escape to the Wilds exiles five cards off the top and lets you play them all turn — lands included — until end of turn, which is a massive resource swing for five mana. Faldorn, Dread Wolf Herald turns every one of those exiled casts into a free Wolf token, making the card pull double duty as both refuel and win condition.

Best Commanders

Commanders with the highest synergy

01
Faldorn, Dread Wolf Herald

Faldorn, Dread Wolf Herald

82.6% of decks · synergy 0.76

Faldorn, Dread Wolf Herald appears in over 82% of Faldorn builds precisely because Escape to the Wilds can chain into three, four, or five spells off a single card — each cast triggering another Wolf token off Faldorn's ability.

02
Rocco, Street Chef

Rocco, Street Chef

43.3% of decks · synergy 0.40

Rocco, Street Chef wants volume: lots of spells cast in a single turn to maximize the food and counters flowing off the table, and Escape to the Wilds routinely delivers three-plus casts in one go.

03
Muerra, Trash Tactician

Muerra, Trash Tactician

35.2% of decks · synergy 0.28

Muerra, Trash Tactician rewards playing cards from exile, so Escape to the Wilds functions as both setup and payoff — exiling the cards and then immediately letting you spend them for Muerra triggers.

04
Yuma, Proud Protector

Yuma, Proud Protector

30.1% of decks · synergy 0.27

Yuma, Proud Protector decks lean on land drops as a resource multiplier, and Escape to the Wilds consistently finds and plays lands among the five exiled cards, accelerating the land-to-token engine Yuma runs.

05
Hearthhull, the Worldseed

Hearthhull, the Worldseed

28.9% of decks · synergy 0.25

Hearthhull, the Worldseed benefits from the raw card volume Escape to the Wilds generates, converting a single spell into a burst of additional plays that feed Hearthhull's accumulating resource engine.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Escape to the Wilds is legal in Commander, Legacy, Modern, Pioneer, Vintage, and Oathbreaker, but its real home is Commander — a 100-card singleton format where refueling five cards at once is genuinely back-breaking. In Modern and Pioneer the five-mana cost is prohibitive; the formats move too fast for a sorcery that doesn't immediately affect the board. Legacy and Vintage have access to far more broken draw and storm lines, so Escape to the Wilds never competes there. In Commander and Oathbreaker, the combination of land play and spell access in one shot is exactly the kind of catch-up or press-advantage tool that earns a slot.

Key Combos

Combo lines featuring this card

Price Context

Current price

$1.27 cheap tier

At $1.27, Escape to the Wilds sits comfortably in the budget tier — cheap enough to slot in without hesitation and unlikely to spike given steady reprint availability. For what it does in Commander, it's underpriced relative to its impact.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.