Encrust

Enchantment — Aura

Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.

CMC
3
Mana cost
{1}{U}{U}
Color identity
U
Rarity
common
Set
Magic 2013
Price
$0.04
EDHREC rank
#20877
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Encrust card art
Encrust neutralizes a permanent completely — no activated abilities, no attacking, no blocking — for two mana plus a blue, stapled to an enchantment that sticks until answered. The catch is that it doesn't remove the permanent, so a single Disenchant effect undoes all of it; for that reason, Encrust loses to most dedicated removal in Commander but earns its slot in formats and shells where recurring tap effects matter.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Encrust is fringe — the format's power density makes a three-mana 'soft lock' on one permanent easy to play around, and enchantment removal is ubiquitous enough that it rarely stays on the battlefield long. Pauper is its best home, where the common card pool is shallow enough that locking down a key creature or artifact can swing a game, and enchantment removal is scarcer. In Legacy, Modern, and Pioneer, Encrust is simply outclassed by cheaper and cleaner answers; no competitive deck is interested. Oathbreaker follows the same logic as Commander — passable in a budget list, unremarkable otherwise.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.04 bulk tier

At $0.04, Encrust is deep bulk — it costs more to ship than to buy. That price reflects demand accurately; don't expect it to move.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.