Emerald Charm

Instant

Choose one —
• Untap target permanent.
• Destroy target non-Aura enchantment.
• Target creature loses flying until end of turn.

CMC
1
Mana cost
{G}
Color identity
G
Rarity
common
Set
Visions
Price
$0.35
EDHREC rank
#6552
Buy on TCGplayer
Emerald Charm card art
Emerald Charm is a one-mana instant that does three different things — untap a permanent, destroy a non-creature enchantment, or give a creature flying — and the untap mode is the one that breaks games. In untap-value engines like Marwyn, the Nurturer or Alaundo the Seer, a single green mana converting into a full tap activation is the kind of rate that wins on the spot.

Best Commanders

Commanders with the highest synergy

01
Alaundo the Seer

Alaundo the Seer

27.4% of decks · synergy 0.27

Alaundo the Seer taps to cast spells off the top for free, so Emerald Charm is effectively a zero-net-cost extra activation each turn — untap Alaundo mid-chain and you're casting two spells off the top instead of one.

02
Selvala, Explorer Returned

Selvala, Explorer Returned

24.0% of decks · synergy 0.23

Selvala, Explorer Returned taps for mana and draws each player a card, and Emerald Charm lets you cash that in twice per turn for one green mana — the combo potential with enough mana doublers is real.

03
Selvala, Heart of the Wilds

Selvala, Heart of the Wilds

18.2% of decks · synergy 0.16

Selvala, Heart of the Wilds generates explosive green mana off big creatures, and Emerald Charm turns one activation into two, often producing enough mana to loop through the entire deck with the right redundancy in place.

04

Brigid, Clachan's Heart

15.7% of decks · synergy 0.15

Brigid, Clachan's Heart untap synergies make every tap outlet more threatening, and Emerald Charm is one of the cheapest ways to reset her mid-combat or mid-combo without requiring additional infrastructure.

05
Oviya, Automech Artisan

Oviya, Automech Artisan

11.9% of decks · synergy 0.10

Oviya, Automech Artisan taps to create artifact creatures, and Emerald Charm lets that engine run twice per turn for a single green mana — straightforward rate that adds up fast in a go-wide build.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Emerald Charm is legal in Commander, Legacy, Vintage, Pauper, and Oathbreaker, and Commander is where it earns most of its play. In Pauper it's technically available but sees almost no play — the untap mode isn't relevant in a format without tap-heavy mana creatures at the same power level. Legacy and Vintage have access to it but ignore it; the enchantment-destruction mode competes with strictly better options, and the flying grant is irrelevant at those power levels. Commander is the only format where Emerald Charm is genuinely strong, specifically in mono-green or Simic tap-value decks where one mana for an untap trigger can generate five or more mana in return.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.35 bulk tier

At $0.35, Emerald Charm is bulk — you're paying almost nothing for a card that wins games in the right shell. The price is stable at this level; it's not a card that spikes, but it also won't get cheaper.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.