Emerald Charm
Instant
Choose one —
• Untap target permanent.
• Destroy target non-Aura enchantment.
• Target creature loses flying until end of turn.
- CMC
- 1
- Mana cost
- Color identity
- G
- Rarity
- common
- Set
- Visions
- Price
- $0.35
- EDHREC rank
- #6552
Emerald Charm is a one-mana instant that does three different things — untap a permanent, destroy a non-creature enchantment, or give a creature flying — and the untap mode is the one that breaks games. In untap-value engines like Marwyn, the Nurturer or Alaundo the Seer, a single green mana converting into a full tap activation is the kind of rate that wins on the spot.
Best Commanders
Commanders with the highest synergy

Alaundo the Seer
Alaundo the Seer taps to cast spells off the top for free, so Emerald Charm is effectively a zero-net-cost extra activation each turn — untap Alaundo mid-chain and you're casting two spells off the top instead of one.

Selvala, Explorer Returned
Selvala, Explorer Returned taps for mana and draws each player a card, and Emerald Charm lets you cash that in twice per turn for one green mana — the combo potential with enough mana doublers is real.

Selvala, Heart of the Wilds
Selvala, Heart of the Wilds generates explosive green mana off big creatures, and Emerald Charm turns one activation into two, often producing enough mana to loop through the entire deck with the right redundancy in place.
Brigid, Clachan's Heart
Brigid, Clachan's Heart untap synergies make every tap outlet more threatening, and Emerald Charm is one of the cheapest ways to reset her mid-combat or mid-combo without requiring additional infrastructure.

Oviya, Automech Artisan
Oviya, Automech Artisan taps to create artifact creatures, and Emerald Charm lets that engine run twice per turn for a single green mana — straightforward rate that adds up fast in a go-wide build.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
Emerald Charm is legal in Commander, Legacy, Vintage, Pauper, and Oathbreaker, and Commander is where it earns most of its play. In Pauper it's technically available but sees almost no play — the untap mode isn't relevant in a format without tap-heavy mana creatures at the same power level. Legacy and Vintage have access to it but ignore it; the enchantment-destruction mode competes with strictly better options, and the flying grant is irrelevant at those power levels. Commander is the only format where Emerald Charm is genuinely strong, specifically in mono-green or Simic tap-value decks where one mana for an untap trigger can generate five or more mana in return.
Key Combos
Combo lines featuring this card




Marwyn, the NurturerEternal WitnessTemur SabertoothEmerald Charm
Infinite blinking of some creatures; Infinite ETB; Infinite green mana; Infinite LTB; Infinite magecraft triggers; Infinite mana creatures you control can produce; Infinite storm count; Infinite untap of creatures you control
View combo details →



Marwyn, the NurturerTimeless WitnessTemur SabertoothEmerald Charm
Infinite blinking of some creatures; Infinite ETB; Infinite green mana; Infinite LTB; Infinite magecraft triggers; Infinite mana creatures you control can produce; Infinite storm count; Infinite untap of creatures you control
View on Commander Spellbook ↗


Storm-Kiln ArtistDual CastingEmerald Charm
Infinite magecraft triggers
View on Commander Spellbook ↗


Isochron ScepterEmerald CharmSwarm Intelligence
Infinite magecraft triggers; Infinite mana permanents you control can produce; Infinite storm count
View on Commander Spellbook ↗



Isochron ScepterSwarm IntelligenceEmerald CharmBasalt Monolith
Infinite magecraft triggers; Infinite mana permanents you control can produce; Infinite storm count
View on Commander Spellbook ↗Price Context
Current price
$0.35 bulk tier
At $0.35, Emerald Charm is bulk — you're paying almost nothing for a card that wins games in the right shell. The price is stable at this level; it's not a card that spikes, but it also won't get cheaper.
Explore
Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.