Earth Kingdom General

Creature — Human Soldier Ally

When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you put one or more +1/+1 counters on a creature, you may gain that much life. Do this only once each turn.

CMC
4
Mana cost
{3}{G}
Color identity
G
Rarity
uncommon
Set
Avatar: The Last Airbender
Price
$0.22
EDHREC rank
#6012
Buy on TCGplayer
Earth Kingdom General card art
Earth Kingdom General lands and immediately turns every land you control into a 1/1 — that's a full board from nothing if Ashaya, Soul of the Wild is already out making your creatures into lands. Toph, Earthbending Master runs it in over 60% of decks for good reason: a three-mana creature that can populate a battlefield on entry is exactly the kind of redundancy that keeps the engine moving.

Best Commanders

Commanders with the highest synergy

01
Toph, Earthbending Master

Toph, Earthbending Master

60.7% of decks · synergy 0.57

Earth Kingdom General is a near-auto-include here because Toph, Earthbending Master cares about lands entering and being animated, and the General's static ability turns your land count directly into board presence the moment it resolves.

02
Bumi, Unleashed

Bumi, Unleashed

54.6% of decks · synergy 0.51

Bumi, Unleashed wants a wide board to fuel its chaos-heavy game plan, and Earth Kingdom General delivers immediate tokens scaled to however many lands you've already played — no extra setup required.

03
Toph, the First Metalbender

Toph, the First Metalbender

30.7% of decks · synergy 0.26

Toph, the First Metalbender runs an artifact-and-land synergy package, and Earth Kingdom General slots in as a token generator that converts the land base into attackers without diluting the artifact theme.

04
Toph, Hardheaded Teacher

Toph, Hardheaded Teacher

23.1% of decks · synergy 0.20

Toph, Hardheaded Teacher rewards going tall on individual creatures with counters, and Earth Kingdom General provides the disposable fodder that lets you swing freely while keeping your key threats protected.

05
Katara, the Fearless

Katara, the Fearless

20.6% of decks · synergy 0.19

Katara, the Fearless leans on a wide creature count to trigger its abilities, and Earth Kingdom General fills the board on entry, giving Katara immediate targets to work with at a low mana investment.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Earth Kingdom General is legal across every major constructed format but is firmly a Commander card — its ability scales with the land counts and synergy-dense environments that only multiplayer games reliably produce. In competitive formats like Modern or Pioneer, a 3/3 for three mana that makes 1/1s based on lands is too slow and too conditional against interaction-heavy decks. Legacy and Vintage have enough redundancy that it never makes the cut. Commander is where it lives, specifically in green-based landfall and creature-animation shells where a high land count is already baked into the plan.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.22 bulk tier

At $0.22, Earth Kingdom General is firmly bulk — easy to pick up as a four-of or to grab multiples without a second thought. Bulk rares tied to a specific set theme rarely climb unless the commander that enables them spikes, so treat this as a pure pickup for the decks that want it, not a spec.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.