Early Harvest

Instant

Target player untaps all basic lands they control.

CMC
3
Mana cost
{1}{G}{G}
Color identity
G
Rarity
rare
Set
Seventh Edition
Price
EDHREC rank
#10839
Buy on TCGplayer
Early Harvest card art
Early Harvest untaps all your basic lands for three mana, and in the right shell that reads as "float everything, cast this, float everything again" — a full reset on your mana in the middle of a spell chain. Wort, the Raidmother makes it obscene by conspiring a copy, effectively paying three to untap all basics twice, and Shigeki, Jukai Visionary and similar channel-heavy or storm-adjacent green decks use it as the bridge that strings two halves of a turn together.

Best Commanders

Commanders with the highest synergy

01
Wort, the Raidmother

Wort, the Raidmother

19.4% of decks · synergy 0.19

Wort, the Raidmother's conspire mechanic copies Early Harvest for free by tapping two red or green creatures, meaning one three-mana spell becomes two untap-all-basics triggers — the mana output from that swing funds the rest of a storm turn almost by itself.

02
Aeve, Progenitor Ooze

Aeve, Progenitor Ooze

19.3% of decks · synergy 0.18

Aeve, Progenitor Ooze is a storm commander, and Early Harvest is exactly the kind of mana-positive spell that keeps the storm count climbing — untapping a land-heavy board mid-chain refuels the float and lets the next spell resolve without stalling.

03
Omnath, Locus of Mana

Omnath, Locus of Mana

9.1% of decks · synergy 0.07

Omnath, Locus of Mana stores green mana across steps and phases, so Early Harvest mid-combat or at the end of a big activation sequence lets you bank a second wave of mana into Omnath without losing the first — raw size accumulation at instant speed.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Early Harvest is legal in Commander, Legacy, Modern, Vintage, and Oathbreaker, but it's almost exclusively a Commander card — the effect is too slow and too conditional for Legacy or Vintage, where basic land counts are low by design and three mana buys you something that wins the game outright. In Modern the same problem applies: most competitive shells run few basics, and any deck with enough basics to make Early Harvest good would rather run a cheaper accelerant. Commander is the format that was built for it, specifically in mono-green or heavy-green decks that flood the board with basic Forests, where the payoff scales with every land drop you've ever made.

Key Combos

Combo lines featuring this card

768 decks
Shigeki, Jukai VisionaryRegrowthEarly Harvest

Shigeki, Jukai VisionaryRegrowthEarly Harvest

Infinite magecraft triggers; Infinite mana basic lands you control can produce; Infinite self-discard triggers; Infinite storm count; Infinite untap of basic lands you control; Return most cards from your graveyard to your hand

View on Commander Spellbook ↗
260 decks
Early HarvestReiterate

Early HarvestReiterate

Infinite magecraft triggers; Infinite mana basic lands you control can produce; Infinite storm count; Infinite untap of basic lands you control

View on Commander Spellbook ↗

Price Context

Current price

unknown tier

Pricing data for Early Harvest isn't currently available through this page, so check Scryfall or TCGPlayer for the current market rate before buying. It sees enough Commander play in storm and big-mana green builds that supply is finite, but it's not a card that tends to spike without a new high-profile combo enabling it.

Explore

← All cards

Updated . Data from Scryfall, EDHREC, and Commander Spellbook.