Double Down

Enchantment

Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.)

CMC
4
Mana cost
{3}{U}
Color identity
U
Rarity
mythic
Set
Outlaws of Thunder Junction
Price
$1.52
EDHREC rank
#5466
Buy on TCGplayer
Double Down card art
Double Down copies a token you control — at instant speed, for two mana — and that alone earns its slot in any deck that cares about what's on the board. Edward Kenway decks in particular treat it as a must-run, but the floor is high enough that any token or aristocrats strategy should be looking at this card.

Best Commanders

Commanders with the highest synergy

01
Edward Kenway

Edward Kenway

39.7% of decks · synergy 0.37

Edward Kenway creates Pirate token copies of himself, and Double Down on one of those tokens means two more Edward triggers waiting to happen — the engine compounds faster than opponents can answer it.

02
Admiral Beckett Brass

Admiral Beckett Brass

39.7% of decks · synergy 0.37

Admiral Beckett Brass rewards going wide with Pirates, and Double Down doubling a combat-ready Pirate token turns a steal trigger from 'possible' to 'inevitable' a full turn earlier.

03
Anowon, the Ruin Thief

Anowon, the Ruin Thief

36.6% of decks · synergy 0.35

Anowon, the Ruin Thief mills opponents proportional to Rogues that connect, so Double Down on an unblocked Rogue token mid-combat is an instant doubling of mill and draw payoffs.

04
Ramses, Assassin Lord

Ramses, Assassin Lord

36.2% of decks · synergy 0.34

Ramses, Assassin Lord wins the game outright if an Assassin kills an opponent's commander, and Double Down on a well-positioned Assassin token means two shots at that trigger instead of one.

05
Etrata, Deadly Fugitive

Etrata, Deadly Fugitive

31.9% of decks · synergy 0.30

Etrata, Deadly Fugitive generates Assassin tokens that accumulate hit counters toward a game-ending condition, and Double Down on one of those tokens accelerates the counter clock without spending additional creature slots.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Double Down does its best work — token strategies are endemic to the format, the instant speed matters enormously in a four-player game, and two mana is cheap enough to hold up while leaving interaction open. In Modern and Pioneer it's a fringe piece in token-doubling shells, but competing with more redundant options makes it hard to justify beyond the third or fourth copy of the effect. Legacy and Vintage have the raw power density to make token doublers relevant, but Double Down doesn't push those formats in any direction they weren't already going. Standard is where it sees the most casual competitive play, slotting into aggressive white-blue or Dimir token builds that need cheap instant-speed proliferation of their board presence.

Key Combos

Combo lines featuring this card

Price Context

Current price

$1.52 cheap tier

At $1.52, Double Down sits in the cheap tier — low enough to pick up as a matter of course for any Commander deck running token strategies. That price is unlikely to erode much given its broad applicability across Pirates, Rogues, and Assassins decks, which are consistently well-represented on EDHREC.

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Mentioned

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.