Detainment Spell

Enchantment — Aura

Enchant creature
Enchanted creature's activated abilities can't be activated.
{1}{W}: Attach this Aura to target creature.

CMC
1
Mana cost
{W}
Color identity
W
Rarity
common
Set
Time Spiral
Price
$0.25
EDHREC rank
#17488
Buy on TCGplayer
Detainment Spell card art
Detainment Spell locks down an activated ability permanently — as long as the enchantment stays on the battlefield — for a single white mana. The catch is that it leaves the creature alive and untapped, so it answers problem abilities without answering threats, which is a narrow enough use case that most decks want hard removal instead.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Detainment Spell occupies the extreme budget end of ability-hate — it handles things like Krenko, Mob Boss activations or Maze of Ith, but a Swords to Plowshares or Imprisoned in the Moon does the job more completely for a similar investment. Pauper is the format where Detainment Spell gets the most consideration, since removal options are constrained and shutting down a recurring activated ability can buy meaningful tempo. In Legacy and Vintage the card is technically legal but far too slow and narrow to compete — those formats have efficient disruption that answers the creature outright. Oathbreaker mirrors the Commander read: situationally fine, never a priority slot.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.25 bulk tier

At $0.25, Detainment Spell is pure bulk — you're not paying for power, you're paying for a niche answer that happens to cost nothing. It won't appreciate; pick it up only if a specific activated ability in your local meta demands a permanent answer on the cheap.

Explore

Mentioned

    ← All cards

    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.