Deep Reconnaissance

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

CMC
3
Mana cost
{2}{G}
Color identity
G
Rarity
uncommon
Set
Odyssey
Price
$0.13
EDHREC rank
#16626
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Deep Reconnaissance card art
Deep Reconnaissance fetches any basic land directly onto the battlefield, and its flashback means you get that effect twice from a single card slot. At three mana with a four-mana flashback, it's slower than Nature's Lore or Three Visits, but the two-for-one ceiling makes it a legitimate ramp spell in decks that want volume over speed.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Deep Reconnaissance actually earns a slot — the long game gives you time to cast it once early and flash it back mid-to-late game, turning one card into two land drops. In Legacy and Vintage it's strictly outclassed by Harrow, Nature's Lore, and fetchlands, and you'd never register it there. Oathbreaker's compressed game pace makes the flashback harder to exploit, but the card remains legal for budget builds that need basic-land density. Anywhere outside Commander, Deep Reconnaissance is too slow to compete.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.13 bulk tier

At $0.13, Deep Reconnaissance is pure bulk — grab a copy out of any commons box without thinking twice. The price reflects its niche role rather than scarcity, so don't expect movement in either direction.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.