Dance of the Manse

Sorcery

Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.

CMC
2
Mana cost
{X}{W}{U}
Color identity
UW
Rarity
rare
Set
Throne of Eldraine Promos
Price
EDHREC rank
#2626
Buy on TCGplayer
Dance of the Manse card art
Dance of the Manse returns any number of non-Aura enchantments and artifacts with mana value X or less from your graveyard to the battlefield — and if X is 6 or greater, they come back as 4/4 creatures. The setup cost is real: you need a stocked graveyard and enough mana to make the X worth casting, but shells built around Kotori, Pilot Prodigy or self-mill artifacts like Codex Shredder can load the yard fast enough that a single Dance of the Manse ends the game.

Best Commanders

Commanders with the highest synergy

01
Kotori, Pilot Prodigy

Kotori, Pilot Prodigy

44.2% of decks · synergy 0.38

Kotori, Pilot Prodigy crews artifacts into attackers and fills the yard through combat attrition, so Dance of the Manse can rebuild an entire board of vehicles and equipment in one shot — especially crushing when X hits 6 and everything returns as a 4/4.

02
Tom Bombadil

Tom Bombadil

39.8% of decks · synergy 0.37

Tom Bombadil churns through Sagas at a pace that naturally stocks the graveyard with enchantments, and Dance of the Manse lets you replay the whole suite — restarting every Saga's chapter count from the top.

03
Zur, Eternal Schemer

Zur, Eternal Schemer

39.7% of decks · synergy 0.36

Zur, Eternal Schemer turns enchantments into creatures already, so Dance of the Manse recovering a pile of non-Aura enchantments is a second angle on the same threat — and the X-as-4/4 mode layers on top of whatever Zur already gave them.

04

Tetzin, Gnome Champion

38.0% of decks · synergy 0.36

Tetzin, Gnome Champion incentivizes running a dense artifact package and naturally puts those pieces in the yard through combat, making Dance of the Manse a one-card board reconstruction that can threaten lethal the turn it resolves.

05
Shorikai, Genesis Engine

Shorikai, Genesis Engine

40.5% of decks · synergy 0.34

Shorikai, Genesis Engine decks accumulate artifacts and enchantments over a long game, and Dance of the Manse is the late-game reset button that converts a graveyard full of spent pieces into a wide board of 4/4s in a single turn.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Dance of the Manse does its best work — the format's longer games give you time to fill the yard, and a single resolved spell can recur five or six permanents at once, which is the kind of card-advantage explosion that closes games. In Pioneer and Modern it sees fringe play in enchantment-heavy or artifact-graveyard shells, but the sorcery speed and setup dependency make it inconsistent against faster linear decks. Legacy and Vintage have access to more powerful recursion at cheaper rates, so Dance of the Manse doesn't compete there except as a role-player in dedicated Saga or artifact strategies. Oathbreaker mirrors the Commander experience at a smaller scale — if your planeswalker and signature spell support the artifact or enchantment gameplan, it's worth considering.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data for Dance of the Manse isn't currently available in our system, so check Scryfall or TCGPlayer for the most accurate current figure. It's never been a chase rare, and given its narrow archetype requirements, copies are generally easy to find at a low price point.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.