Damn
Sorcery
Destroy target creature. A creature destroyed this way can't be regenerated.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
- CMC
- 2
- Mana cost
- Color identity
- BW
- Rarity
- rare
- Set
- Magic Online Promos
- Price
- —
- EDHREC rank
- #332
Damn is a two-mana spot removal spell that overloads into a full board wipe for four — the same card handles a single threat early and clears the table late, which is a level of flexibility that cards like Biorhythm can only dream of. The cost is real: four mana at sorcery speed for the wipe is slower than a Wrath of God, and the indestructible caveat on the overloaded mode matters in a format where Temmet, Naktamun's Will is making tokens that survive it.
Best Commanders
Commanders with the highest synergy

Temmet, Naktamun's Will
Temmet, Naktamun's Will grants indestructible to its tokens at end of combat, but Damn cast without overload kills any single blocker or threat cleanly — and the overloaded version wipes the board while leaving Temmet's indestructible tokens standing if the timing is right.

Clavileño, First of the Blessed
Clavileño, First of the Blessed rewards dying creatures by making tokens, so Damn overloaded is both a reset button and a trigger engine — every non-token creature that dies to it feeds the engine Clavileño is built around.

Noctis, Heir Apparent
Noctis, Heir Apparent operates in black-white and wants ways to clear boards while preserving its own permanents; Damn's modal flexibility means it pulls double duty as early interaction and late-game reset without occupying two separate deck slots.

Myrkul, Lord of Bones
Myrkul, Lord of Bones turns non-token creature deaths into enchantment copies, so Damn overloaded turns a board wipe into a mass ETB trigger for Myrkul's replacement effect — the spell that clears the board is also the spell that refills it.

Varina, Lich Queen
Varina, Lich Queen runs a Zombie go-wide plan that occasionally needs to reset an opponent's board without nuking its own graveyard synergies; Damn fills the slot of precise spot removal early and a symmetrical sweeper late without adding a dead card to the hand in either scenario.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Damn earns its reputation — the modal design maps perfectly onto the format's tempo swings, letting you answer a fast combo piece on turn two and overload into a full sweeper on turn six against a token swarm. In Legacy and Vintage, Damn is legal but rarely sees play; those formats move too fast for a four-mana sorcery-speed wipe to compete, and the two-mana mode has stiff competition from Fatal Push and Swords to Plowshares. Modern is its most interesting non-Commander home: the overload cost is realistic on turn four, and the flexibility over dedicated sweepers like Wrath of God is genuinely valuable in midrange shells that need early removal to survive. Damn is not legal in Pioneer, Standard, or Pauper, which limits its audience but keeps demand concentrated among Commander and Modern players who value the double function.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Pricing data for Damn isn't available in the current snapshot, so check Scryfall or TCGPlayer for the live number before buying. Given that it sees play in Commander as a genuine staple and has some Modern relevance, copies have historically settled in the $5–$10 range depending on printing — worth picking up if you're building any white-black deck that wants both spot removal and a sweeper.
Explore
Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.

