Crackling Emergence

Enchantment — Aura

Enchant land you control
Enchanted land is a 3/3 red Spirit creature with haste. It's still a land.
If enchanted land would be destroyed, instead sacrifice this Aura and that land gains indestructible until end of turn.

CMC
2
Mana cost
{1}{R}
Color identity
R
Rarity
common
Set
Kamigawa: Neon Dynasty
Price
$0.09
EDHREC rank
#20754
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Crackling Emergence card art
Crackling Emergence turns any land into a 3/3 creature with haste and trample for two mana — the enchantment stays even if the creature dies, so you get repeated activation value without re-casting. The catch is that animating Nykthos, Shrine to Nyx or another utility land takes it offline for mana, so timing matters.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Crackling Emergence earns its slot in landfall and land-matters builds that already run utility-heavy mana bases — the persistent enchantment means one cast generates pressure for the rest of the game. In Pauper it competes in aggressive green stompy lists, where a two-mana haste-and-trample threat on a reusable body is legitimate tempo. Modern and Pioneer have more efficient threats, so Crackling Emergence is a fringe role-player at best outside of specific land-animation synergy decks. Legacy and Vintage have no realistic home for it — the power ceiling there makes a 3/3 irrelevant.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.09 bulk tier

At $0.09, Crackling Emergence is deep bulk — you're picking it up as a throw-in, not a deliberate purchase. Bulk enchantments with niche synergy rarely spike unless a new commander breaks the mechanic wide open, so expect the price to stay flat.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.