Court of Ire
Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, this enchantment deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
- CMC
- 5
- Mana cost
- Color identity
- R
- Rarity
- rare
- Set
- Commander Legends
- Price
- $1.87
- EDHREC rank
- #3157
Court of Ire enters and immediately threatens 7 damage per upkeep to any target — the monarchy mechanic means it pays you just for staying ahead on board. The catch is that any opponent who steals the crown shuts off your engine and points that damage at you, so Court of Ire rewards decks that can hold the monarchy reliably, not ones that grab it and hope for the best — Obeka, Splitter of Seconds sidesteps the vulnerability entirely by ending upkeeps before opponents can act on the trigger.
Best Commanders
Commanders with the highest synergy

Obeka, Splitter of Seconds
Obeka, Splitter of Seconds can end your upkeep in response to the Court of Ire trigger, banking the 7 damage while denying opponents any window to contest the monarchy before it resolves — it's a clean loop that makes the enchantment nearly unconditional.

Jared Carthalion, True Heir
Jared Carthalion, True Heir is literally built around holding the monarchy, so Court of Ire slots in as a free damage engine that runs in the background while Jared pressures opponents in combat.

Aragorn, King of Gondor
Aragorn, King of Gondor grants the monarchy on his own when he attacks, making Court of Ire a reliable follow-up that converts that political edge into a steady 7-damage clock.

Queen Marchesa
Queen Marchesa reclaims the monarchy the moment she attacks, which means Court of Ire's upside is always one attack step away from being restored — the two cards reinforce each other's recovery plan.

Éowyn, Shieldmaiden
Éowyn, Shieldmaiden's aggressive combat gameplan keeps her player in the thick of the monarchy fight, and Court of Ire adds a non-combat damage source that punishes opponents for sitting back instead of swinging.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Court of Ire belongs — the monarchy mechanic is designed for multiplayer, and the political pressure of a repeating 7-damage trigger shapes the whole table's attack decisions. In Oathbreaker it's legal and functional, though the smaller game counts reduce the political texture that makes the card interesting. Legacy and Vintage allow it, but four-mana enchantments with no immediate board impact don't make the cut in those formats, so Court of Ire is a non-starter there. Outside Commander, this card simply doesn't have a home.
Key Combos
Combo lines featuring this card
Price Context
Current price
$1.87 cheap tier
At $1.87, Court of Ire sits firmly in budget territory — cheap enough to slot into any Mardu or Jeskai list without a second thought. That price reflects its narrow home in Commander rather than any lack of power; within the decks that want it, it earns its spot.
Explore
Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.