Commit // Memory

Instant // Sorcery

Put target spell or nonland permanent into its owner's library second from the top.

CMC
10
Mana cost
{3}{U}
Color identity
U
Rarity
rare
Set
Amonkhet Remastered
Price
EDHREC rank
#3137
Buy on TCGplayer
Commit // Memory card art
Commit // Memory pulls double duty — Commit bounces any permanent or spell back into its owner's library at instant speed, and Memory reloads the entire table's hand from a fresh seven when you're ready to abuse a graveyard or refuel in the late game. The cost is four mana for the front half and six for the back, which is steep, but the flexibility across a single card slot is real. Heliod, the Radiant Dawn decks in particular prize this kind of modal value, where the graveyard recursion angle on Memory pairs cleanly with enchantment-heavy lines.

Best Commanders

Commanders with the highest synergy

01

Heliod, the Radiant Dawn

28.3% of decks · synergy 0.27

Heliod, the Radiant Dawn runs Commit // Memory because the deck wants every card slot to pull weight in both the early and late game — Commit answers a threat at instant speed, and Memory's mass-draw trigger generates multiple triggers off Heliod's enchantment-matters payoffs while restocking the hand after resources run dry.

02
Yuriko, the Tiger's Shadow

Yuriko, the Tiger's Shadow

23.3% of decks · synergy 0.21

Yuriko, the Tiger's Shadow cares deeply about stacking high-CMC cards on top of the library, and Commit // Memory delivers a combined mana value of ten spread across two halves — enough to spike a Yuriko trigger — while Commit itself buys time by tucking a blocker or problematic permanent back into a library.

03
The Locust God

The Locust God

15.8% of decks · synergy 0.14

The Locust God turns every draw into an insect, so Memory's mass-draw effect is effectively a board wipe that also builds an army — casting Commit // Memory in a The Locust God deck can swing from nothing to a lethal token count in a single turn.

04
Elminster

Elminster

12.3% of decks · synergy 0.11

Elminster wants cheap instants and sorceries to proliferate his lore counters and keep the scry engine moving, and Commit // Memory offers an instant-speed answer on the front half plus a late-game refuel on the back, giving Elminster builds the kind of flexible blue spell they're always hunting for.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Commit // Memory earns its keep — the format's singleton rule rewards modal cards that cover multiple needs, and a spell that answers any permanent at instant speed while also functioning as a seven-card hand reset is exactly the kind of Swiss Army knife Commander deckbuilders want. In Legacy and Vintage, the competition for blue instant slots is brutal, and Commit // Memory's four-mana front half doesn't clear the bar when Force of Will and Counterspell are available. Modern and Pioneer are similar stories — the card is legal in both but sees virtually no competitive play because tempo decks can't afford four mana to tuck a single threat, and the Memory half asks for six. Commit // Memory is a Commander card, full stop.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Current pricing data isn't available in our system for Commit // Memory, so check Scryfall or TCGPlayer for a live number before buying. Historically it has sat in the $1–3 range given its narrow competitive applicability, making it an easy pickup if you're building any of the commander archetypes that prize the modal flexibility.

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Mentioned

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.