Commit // Memory
Instant // Sorcery
Put target spell or nonland permanent into its owner's library second from the top.
- CMC
- 10
- Mana cost
- Color identity
- U
- Rarity
- rare
- Set
- Amonkhet Remastered
- Price
- —
- EDHREC rank
- #3137
Commit // Memory pulls double duty — Commit bounces any permanent or spell back into its owner's library at instant speed, and Memory reloads the entire table's hand from a fresh seven when you're ready to abuse a graveyard or refuel in the late game. The cost is four mana for the front half and six for the back, which is steep, but the flexibility across a single card slot is real. Heliod, the Radiant Dawn decks in particular prize this kind of modal value, where the graveyard recursion angle on Memory pairs cleanly with enchantment-heavy lines.
Best Commanders
Commanders with the highest synergy
Heliod, the Radiant Dawn
Heliod, the Radiant Dawn runs Commit // Memory because the deck wants every card slot to pull weight in both the early and late game — Commit answers a threat at instant speed, and Memory's mass-draw trigger generates multiple triggers off Heliod's enchantment-matters payoffs while restocking the hand after resources run dry.

Yuriko, the Tiger's Shadow
Yuriko, the Tiger's Shadow cares deeply about stacking high-CMC cards on top of the library, and Commit // Memory delivers a combined mana value of ten spread across two halves — enough to spike a Yuriko trigger — while Commit itself buys time by tucking a blocker or problematic permanent back into a library.

The Locust God
The Locust God turns every draw into an insect, so Memory's mass-draw effect is effectively a board wipe that also builds an army — casting Commit // Memory in a The Locust God deck can swing from nothing to a lethal token count in a single turn.

Elminster
Elminster wants cheap instants and sorceries to proliferate his lore counters and keep the scry engine moving, and Commit // Memory offers an instant-speed answer on the front half plus a late-game refuel on the back, giving Elminster builds the kind of flexible blue spell they're always hunting for.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Commit // Memory earns its keep — the format's singleton rule rewards modal cards that cover multiple needs, and a spell that answers any permanent at instant speed while also functioning as a seven-card hand reset is exactly the kind of Swiss Army knife Commander deckbuilders want. In Legacy and Vintage, the competition for blue instant slots is brutal, and Commit // Memory's four-mana front half doesn't clear the bar when Force of Will and Counterspell are available. Modern and Pioneer are similar stories — the card is legal in both but sees virtually no competitive play because tempo decks can't afford four mana to tuck a single threat, and the Memory half asks for six. Commit // Memory is a Commander card, full stop.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Current pricing data isn't available in our system for Commit // Memory, so check Scryfall or TCGPlayer for a live number before buying. Historically it has sat in the $1–3 range given its narrow competitive applicability, making it an easy pickup if you're building any of the commander archetypes that prize the modal flexibility.
Explore
Sources
Mentioned
- Heliod, the Radiant Dawn
- Yuriko, the Tiger's Shadow
- The Locust God
- Elminster
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.