Colossus of Akros
Artifact Creature — Golem
Defender, indestructible: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)
As long as this creature is monstrous, it has trample and can attack as though it didn't have defender.
- CMC
- 8
- Mana cost
- Color identity
- C
- Rarity
- rare
- Set
- Theros
- Price
- $1.30
- EDHREC rank
- #7191
Colossus of Akros is a 10/10 indestructible wall that becomes an attacking 20/20 trampler — the problem is the ten-mana base cost plus another ten devotion to activate, which means it sits inert for most of the game. Payoff commanders like Xu-Ifit, Osteoharmonist and enchantments like Mayael's Aria reward getting a 20-power creature into play, but you're doing a lot of work to get there.
Best Commanders
Commanders with the highest synergy

Xu-Ifit, Osteoharmonist
Xu-Ifit, Osteoharmonist builds around high-power creatures and bone counters, and Colossus of Akros at 20 power once activated is exactly the kind of threat Xu-Ifit's engine wants on the board.

Karn, Legacy Reforged
Karn, Legacy Reforged makes your artifact lands and mana rocks tap for additional mana based on the highest mana value among your artifacts — Colossus of Akros at ten mana value pushes that number as high as any colorless threat in the format, while also being a legitimate late-game finisher.

Dawnsire, Sunstar Dreadnought
Dawnsire, Sunstar Dreadnought cares about large creatures with high power and toughness, and Colossus of Akros fits the profile of exactly the kind of imposing threat Dawnsire decks are built to cheat out or ramp into.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Colossus of Akros is legal in Commander, Legacy, Modern, Pioneer, Vintage, and Oathbreaker — but outside Commander, it sees virtually no play, because ten mana for a creature that still can't attack is unworkable in faster formats even with ramp. In Commander, the 100-card singleton environment and longer game clock give it the room it needs: artifact-based ramp strategies, particularly colorless and mono-brown builds, can realistically hit ten mana and maintain enough artifacts in play to satisfy the devotion-style activation. The floor is a 10/10 indestructible blocker that shrugs off most removal, and the ceiling is a 20/20 trampler that closes games — the gap between floor and ceiling is just how often you can afford both costs in the same game.
Key Combos
Combo lines featuring this card


Mayael's AriaColossus of Akros
Win the game at the beginning of your next upkeep
View on Commander Spellbook ↗


Simic AscendancyColossus of AkrosBranching Evolution
Win the game at the beginning of your next upkeep
View on Commander Spellbook ↗


Simic AscendancyColossus of AkrosDoubling Season
Win the game at the beginning of your next upkeep
View on Commander Spellbook ↗


Simic AscendancyColossus of AkrosVorinclex, Monstrous Raider
Win the game at the beginning of your next upkeep
View on Commander Spellbook ↗


Simic AscendancyColossus of AkrosPrimal Vigor
Win the game at the beginning of your next upkeep
View on Commander Spellbook ↗Price Context
Current price
$1.30 cheap tier
At $1.30, Colossus of Akros sits firmly in the bulk-rare tier — affordable enough to include without budget consideration. Demand is steady but niche, so the price is unlikely to climb without a reprint into a popular precon or a breakout combo discovery.
Explore
Sources
Mentioned
- Mayael's Aria
- Xu-Ifit, Osteoharmonist
- Karn, Legacy Reforged
- Dawnsire, Sunstar Dreadnought
- Simic Ascendancy
- Branching Evolution
- Doubling Season
- Vorinclex, Monstrous Raider
- Primal Vigor
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.