Coils of the Medusa

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/-1.
Sacrifice this Aura: Destroy all non-Wall creatures blocking enchanted creature.

CMC
2
Mana cost
{1}{B}
Color identity
B
Rarity
common
Set
Weatherlight
Price
$0.10
EDHREC rank
#26482
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Coils of the Medusa card art
Coils of the Medusa turns any blocked creature into a removal spell — if a creature blocks it, that blocker gets -1/-1 until end of turn for each +1/+1 counter on Coils, which means a counters-loaded attacker can wipe out blockers without trading. The setup cost is real: without a counter engine already in place, Coils of the Medusa is just an unimpressive beater.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Coils of the Medusa is legal in Commander, Legacy, Vintage, Pauper, and Oathbreaker, but competitive Legacy and Vintage simply have no interest in a three-mana creature that requires counter investment to matter. Pauper is the most plausible non-Commander home, where +1/+1 counter synergies at common are real, but the competition for that slot is stiff. In Commander, Coils of the Medusa belongs specifically in a deck that already generates counters quickly — think Ezuri, Claw of Progress or Cathars' Crusade effects — where it can make profitable attacks turn after turn rather than just threatening a single trade.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.10 bulk tier

At $0.10, Coils of the Medusa is deep bulk — you're not spending meaningful money either way. Deep bulk rarely appreciates unless a new combo or commander creates sudden demand, so treat it as a free include if the synergy is already there, not a pickup to stock.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.