Civic Guildmage

Creature — Human Wizard

{G}, {T}: Target creature gets +0/+1 until end of turn.
{U}, {T}: Put target creature you control on top of its owner's library.

CMC
1
Mana cost
{W}
Color identity
GUW
Rarity
common
Set
Mirage
Price
$0.11
EDHREC rank
#29739
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Civic Guildmage card art
Civic Guildmage exists almost entirely to enable infinite-turn loops — specifically the Wormfang Manta line, where its activated ability exiles and returns a creature to generate the trigger you need. The setup cost is real and the card does nothing outside that specific context, so run it only if you're building toward that combo.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Civic Guildmage sees essentially zero competitive play in Legacy or Vintage despite being legal — the effect is too narrow and too slow for those formats. Pauper is the only non-Commander format where a dedicated combo build could theoretically house it, but no established archetype wants it there either. In Commander, Civic Guildmage is a pure combo piece: it slots into decks that loop Wormfang Manta or similar blink-trigger engines, and nowhere else.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.11 bulk tier

At $0.11, Civic Guildmage is deep bulk — you'll pay more in shipping than for the card itself. Demand is narrow enough that this price isn't going anywhere, so pick up copies freely without any concern about cost.

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Mentioned

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.