Chronomancer

Artifact Creature — Necron Wizard

Flying
Atomic Transmutation — {1}, {T}, Sacrifice another artifact: Draw a card.
Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

CMC
2
Mana cost
{1}{B}
Color identity
B
Rarity
rare
Set
Warhammer 40,000 Commander
Price
EDHREC rank
#7333
Buy on TCGplayer
Chronomancer card art
Chronomancer drops onto the board and immediately starts recurring artifacts from your graveyard, giving you repeatable value every turn it survives. The cost is a six-mana body that does nothing the turn it enters — but in Imotekh the Stormlord decks, that payoff compounds fast enough to justify the ask.

Best Commanders

Commanders with the highest synergy

01
Imotekh the Stormlord

Imotekh the Stormlord

75.4% of decks · synergy 0.72

Imotekh the Stormlord is the natural home: Chronomancer's graveyard recursion loops directly with the artifact tokens and expendable Necrons Imotekh generates, turning each death trigger into fuel for the next recovery. Over 75% of Imotekh lists run it, and that number makes sense.

02
Trazyn the Infinite

Trazyn the Infinite

44.8% of decks · synergy 0.42

Trazyn the Infinite exiles artifacts to copy their abilities, so Chronomancer's recursion effect becomes a repeatable tool Trazyn can imprint and redeploy. It's in roughly 45% of Trazyn lists — high enough that it's clearly earning its slot.

03
Glissa, the Traitor

Glissa, the Traitor

22.7% of decks · synergy 0.22

Glissa, the Traitor returns artifacts from the graveyard whenever an opponent's creature dies, and Chronomancer doubles down on that same axis by providing a second recursion trigger on your upkeep. The two stack into a persistent artifact-recovery engine.

04
Ashnod, Flesh Mechanist

Ashnod, Flesh Mechanist

17.1% of decks · synergy 0.14

Ashnod, Flesh Mechanist generates artifact tokens and wants creatures that reward sacrificing them, and Chronomancer fills the graveyard-interaction role that the sacrifice loop leaves open. About 17% inclusion is modest but steady — it's a role-player, not a cornerstone, here.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Chronomancer is legal in Commander, Legacy, Vintage, and Oathbreaker, but its real home is Commander — six mana and a slow, incremental payoff is exactly what a 40-life multiplayer format tolerates. In Legacy or Vintage, the rate is simply too low; faster, cheaper artifact recursion exists and competitive decks have no interest in a six-drop that doesn't win on the spot. Oathbreaker shares Commander's longer game plan, so Chronomancer is playable there if your signature spell supports an artifact-graveyard loop. Treat it as a Commander card that happens to be legal elsewhere.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Current pricing data for Chronomancer isn't available in this snapshot, so check Scryfall or TCGPlayer for a live number before buying. Given its near-exclusive home in Warhammer 40,000 Commander precon territory, it tends to trade at typical precon-rare prices — usually under a few dollars — but supply can vary depending on reprint status.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.