Chronomancer
Artifact Creature — Necron Wizard
Flying
Atomic Transmutation — ,
, Sacrifice another artifact: Draw a card.
Unearth (
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
- CMC
- 2
- Mana cost
- Color identity
- B
- Rarity
- rare
- Set
- Warhammer 40,000 Commander
- Price
- —
- EDHREC rank
- #7333
Chronomancer drops onto the board and immediately starts recurring artifacts from your graveyard, giving you repeatable value every turn it survives. The cost is a six-mana body that does nothing the turn it enters — but in Imotekh the Stormlord decks, that payoff compounds fast enough to justify the ask.
Best Commanders
Commanders with the highest synergy

Imotekh the Stormlord
Imotekh the Stormlord is the natural home: Chronomancer's graveyard recursion loops directly with the artifact tokens and expendable Necrons Imotekh generates, turning each death trigger into fuel for the next recovery. Over 75% of Imotekh lists run it, and that number makes sense.

Trazyn the Infinite
Trazyn the Infinite exiles artifacts to copy their abilities, so Chronomancer's recursion effect becomes a repeatable tool Trazyn can imprint and redeploy. It's in roughly 45% of Trazyn lists — high enough that it's clearly earning its slot.

Glissa, the Traitor
Glissa, the Traitor returns artifacts from the graveyard whenever an opponent's creature dies, and Chronomancer doubles down on that same axis by providing a second recursion trigger on your upkeep. The two stack into a persistent artifact-recovery engine.

Ashnod, Flesh Mechanist
Ashnod, Flesh Mechanist generates artifact tokens and wants creatures that reward sacrificing them, and Chronomancer fills the graveyard-interaction role that the sacrifice loop leaves open. About 17% inclusion is modest but steady — it's a role-player, not a cornerstone, here.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Chronomancer is legal in Commander, Legacy, Vintage, and Oathbreaker, but its real home is Commander — six mana and a slow, incremental payoff is exactly what a 40-life multiplayer format tolerates. In Legacy or Vintage, the rate is simply too low; faster, cheaper artifact recursion exists and competitive decks have no interest in a six-drop that doesn't win on the spot. Oathbreaker shares Commander's longer game plan, so Chronomancer is playable there if your signature spell supports an artifact-graveyard loop. Treat it as a Commander card that happens to be legal elsewhere.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Current pricing data for Chronomancer isn't available in this snapshot, so check Scryfall or TCGPlayer for a live number before buying. Given its near-exclusive home in Warhammer 40,000 Commander precon territory, it tends to trade at typical precon-rare prices — usually under a few dollars — but supply can vary depending on reprint status.
Explore
Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.