Chill

Enchantment

Red spells cost {2} more to cast.

CMC
2
Mana cost
{1}{U}
Color identity
U
Rarity
uncommon
Set
Magic Online Promos
Price
EDHREC rank
#20974
Buy on TCGplayer
Chill card art
Chill taxes every red spell your opponents cast by two mana — a static, persistent effect that slows aggressive and burn-heavy decks to a crawl for just two blue mana. It's a metagame card, dead against non-red tables and backbreaking at the right one.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Chill is a hate piece you include specifically because your meta is red-heavy — Krenko, Mob Boss, Prosper, Tome-Bound, and similar high-frequency red casters will hemorrhage tempo against it. In Legacy and Vintage, where red rituals and fast burn are format pillars, Chill has historically seen sideboard play as a way to drain storm and burn out of resources. It's not legal in Modern, Pioneer, Standard, or Pauper, so competitive relevance outside eternal formats is zero. Oathbreaker mirrors Commander in context: viable when your pod runs red, irrelevant otherwise.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data isn't available for Chill at the moment, so check Scryfall or TCGPlayer for the current market rate. Given that it's a narrow hate enchantment with no reprint visibility, buyout spikes tied to a red-heavy meta are possible but historically it remains a cheap pickup.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.