Chasm Guide

Creature — Goblin Scout Ally

Rally — Whenever this creature or another Ally you control enters, creatures you control gain haste until end of turn.

CMC
4
Mana cost
{3}{R}
Color identity
R
Rarity
uncommon
Set
Battle for Zendikar
Price
$0.13
EDHREC rank
#14666
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Chasm Guide card art
Chasm Guide gives your entire team haste the turn it enters — every creature you control swings immediately, including anything you drop afterward that turn. The catch is a five-mana 3/2 body is not a good rate, so you run it because the effect is irreplaceable, not because the stats justify it; Kediss, Emberclaw Familiar decks, for instance, need that haste enabler the moment they untap.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Chasm Guide is a Commander card through and through — the effect scales with board size, and in a format where you're routinely slamming five or six creatures in a single turn, granting them all haste converts what would be a setup turn into a kill. In Legacy, Modern, and Pioneer it's simply too slow and too fragile; a five-mana 3/2 with no immediate protection gets ignored or answered before the trigger matters. Vintage has the raw power to abuse mass haste but also has far cleaner enablers, so Chasm Guide sees no play there either. Commander is where it lives, and specifically in go-wide red decks that close out games the same turn they assemble their board.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.13 bulk tier

At $0.13, Chasm Guide is deep bulk — you'll find it in a common box or pick up a playset for under a dollar without thinking about it. The price is stable because demand is narrow and supply is plentiful, so don't expect movement in either direction.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.