Chain Stasis

Instant

You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, they may copy this spell and may choose a new target for that copy.

CMC
1
Mana cost
{U}
Color identity
U
Rarity
rare
Set
Homelands
Price
$2.41
EDHREC rank
#18957
Buy on TCGplayer
Chain Stasis card art
Chain Stasis taps a creature and bounces it at end of turn — then copies itself for two mana, letting you chain through an entire board if you can keep paying. The catch is that cost: without a mana engine like Bloom Tender to recoup the blue each iteration, the chain collapses after one or two links.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Chain Stasis actually lives — the format's slower pace gives you time to assemble the mana engine that makes the chain go infinite, and a single spell that can lock out every opponent's board is worth a deck slot. Legacy and Vintage permit it, but tempo formats punish a two-mana spell that requires additional investment to do anything beyond a single Boomerang-adjacent effect, so it doesn't show up there. Everywhere else, Chain Stasis is simply not legal.

Key Combos

Combo lines featuring this card

Price Context

Current price

$2.41 cheap tier

At $2.41, Chain Stasis sits in the cheap tier — low enough that the price is never the reason to leave it out of a list. It's a narrow card with a real combo ceiling, so the price reflects casual demand rather than competitive pressure, and it's unlikely to spike unless a new infinite-mana commander pushes it into the spotlight.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.