Captivating Vampire

Creature — Vampire

Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

CMC
3
Mana cost
{1}{B}{B}
Color identity
B
Rarity
rare
Set
Innistrad Remastered
Price
$1.53
EDHREC rank
#2453
Buy on TCGplayer
Captivating Vampire card art
Captivating Vampire pumps every Vampire you control and, once you have five tapped ones, permanently steals any target creature — that's a lord and a control piece on a three-mana body. In Edgar Markov builds that flood the board with tokens, hitting the five-Vampire threshold is trivial, making this card a staple rather than a consideration.

Best Commanders

Commanders with the highest synergy

01
Edgar Markov

Edgar Markov

82.6% of decks · synergy 0.72

Edgar Markov generates Vampire tokens on cast triggers even from the command zone, so Captivating Vampire's theft ability — requiring five tapped Vampires — becomes live as early as turn four without any additional setup.

02
Olivia Voldaren

Olivia Voldaren

61.7% of decks · synergy 0.60

Olivia Voldaren already wants to steal creatures; Captivating Vampire adds a second theft vector that doesn't cost mana each activation, and the +1/+1 pump makes Olivia herself hit harder as the board fills.

03
Evelyn, the Covetous

Evelyn, the Covetous

48.2% of decks · synergy 0.48

Evelyn, the Covetous rewards playing Vampires from multiple angles, and Captivating Vampire's passive anthem makes every creature Evelyn exiles and recasts more threatening on the stack.

05
Elenda, the Dusk Rose

Elenda, the Dusk Rose

28.4% of decks · synergy 0.26

Elenda, the Dusk Rose scales on creatures dying, and Captivating Vampire's anthem means each Vampire that trades in combat puts more counters on Elenda before it goes to the graveyard.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Captivating Vampire earns its keep — 40-life games give tribal boards time to develop, and five tapped Vampires is a realistic bar when your commander is generating bodies every other turn. In Legacy and Vintage it's legal but irrelevant; Vampire tribal has no competitive presence in those formats, and a three-mana do-nothing-immediately creature doesn't survive the tempo math. Modern is the one non-rotating format where tribal aggro is viable, but Vampires lean on white cards and faster threats, and Captivating Vampire's theft ability rarely fires before the game ends. Play it in Commander, ignore it everywhere else.

Key Combos

Combo lines featuring this card

Price Context

Current price

$1.53 cheap tier

At $1.53, Captivating Vampire sits in the cheap tier — a negligible entry cost for a card that shows up in over 80% of Edgar Markov decks. Wide printings have kept the price flat and it's unlikely to spike, so there's no reason to wait on picking one up.

Explore

Mentioned

← All cards

Updated . Data from Scryfall, EDHREC, and Commander Spellbook.