Call to the Netherworld
Sorcery
Return target black creature card from your graveyard to your hand.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
- CMC
- 1
- Mana cost
- Color identity
- B
- Rarity
- common
- Set
- Commander 2019
- Price
- $0.42
- EDHREC rank
- #6511
Call to the Netherworld returns any black creature from your graveyard to your hand for free — zero mana — as long as you've discarded a card this turn. That condition is trivially met in any madness or discard-matters shell, making this one of the most efficient reanimation spells in black, and Anje Falkenrath decks run it at over 90% inclusion for good reason.
Best Commanders
Commanders with the highest synergy

Anje Falkenrath
Anje Falkenrath's tap ability discards a card every activation, which means Call to the Netherworld costs nothing in a deck already doing what it wants to do — it turns every Anje activation that hits a black creature into a free recovery loop.

Asmoranomardicadaistinaculdacar
Asmoranomardicadaistinaculdacar requires discarding cards to cast her for free, so Call to the Netherworld slots in as a zero-cost way to recoup any black creature lost to that discard without skipping a beat on the engine.

Phage the Untouchable
Phage the Untouchable is a build-around that dies constantly and needs to be recurred carefully to avoid its enter-the-battlefield punishment — Call to the Netherworld returns her to hand rather than the battlefield, sidestepping that clause entirely.

Oskar, Rubbish Reclaimer
Oskar, Rubbish Reclaimer triggers off discarding nonland cards, so Call to the Netherworld doubles as both a cantrip-adjacent piece that fuels Oskar's ability and a free way to recover any black creature that ends up in the bin.

Chainer, Nightmare Adept
Chainer, Nightmare Adept discards to give creatures haste when cast from the graveyard, and Call to the Netherworld answers the follow-up question of what to do when those creatures die — returning them to hand keeps the loop going at zero mana.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
Call to the Netherworld is a Commander card in practice — the free-spell condition only consistently pays off in decks built around discard, and Commander is where those engines run deepest. In Legacy and Vintage it's legal but sees no meaningful play; the formats move too fast for a one-creature-to-hand effect that doesn't affect the board immediately. Pauper is the one non-Commander format worth a passing mention, since madness shells exist there, though the effect still competes with stronger cantrip options. Pioneer and Standard players can't run it, but that's no loss — the card was always designed for grindier, synergy-dense environments.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.42 bulk tier
At $0.42, Call to the Netherworld sits firmly in bulk territory despite seeing 90%-plus inclusion in its best Commander home. That price is unlikely to climb much given multiple printings and low demand outside niche discard shells, so picking up copies is a no-brainer if you're building any deck that discards regularly.
Explore
Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.