Brotherhood Headquarters
Land
: Add
.
: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source.
- CMC
- 0
- Mana cost
- Color identity
- C
- Rarity
- uncommon
- Set
- Assassin's Creed
- Price
- —
- EDHREC rank
- #4930
Brotherhood Headquarters enters tapped, produces colorless mana, and in exchange gives every Assassin you control a way to generate Clue tokens — which means in the right deck it's doing real work every combat step, not just sitting there as a utility land. Outside Assassin tribal, it's a slow colorless land that belongs in the bulk bin; Ezio Auditore da Firenze is the reason this card exists in competitive deckbuilding conversations.
Best Commanders
Commanders with the highest synergy

Ezio Auditore da Firenze
Brotherhood Headquarters is the tribal anchor for Ezio Auditore da Firenze — nearly 79% of Ezio decks run it because his entire gameplan rewards you for attacking with Assassins, and the Clue generation from Headquarters converts those attacks into sustained card advantage.

Altaïr Ibn-La'Ahad
Altaïr Ibn-La'Ahad wants a critical mass of Assassins dealing combat damage, and Brotherhood Headquarters feeds that engine by turning every successful hit into a Clue, keeping the hand stocked as the board grows.

Etrata, Deadly Fugitive
Etrata, Deadly Fugitive cares about Assassins and unblocked attacks, so Brotherhood Headquarters slots in as an incidental value engine that rewards the same aggressive lines Etrata is already incentivizing.

Ramses, Assassin Lord
Ramses, Assassin Lord runs enough Assassins that Brotherhood Headquarters reliably produces Clues, smoothing out the hand while Ramses pressures opponents toward the poison-counter win condition.

Ratonhnhaké꞉ton
Ratonhnhaké꞉ton's go-wide attack strategy means Brotherhood Headquarters can generate a flood of Clues in a single combat step, converting board presence directly into card draw.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Brotherhood Headquarters is a Commander card through and through — Assassin tribal is almost exclusively an EDH phenomenon, and the land's payoff scales with the number of creatures you're swinging with each turn. In Legacy and Vintage, where it's technically legal, no competitive shell wants a tapped colorless land whose ability requires building around a creature type; it simply doesn't make the cut. Modern is in the same boat — the enter-tapped cost is punishing in a format that prizes speed, and Assassin synergies have no foothold there. Brotherhood Headquarters belongs in Commander, specifically in the handful of Assassin-focused decks where it functions as a repeatable, combat-triggered draw engine rather than a wasted land slot.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Current pricing data for Brotherhood Headquarters isn't available in our system — check Scryfall or TCGPlayer for the live market price. Given that it's a niche tribal land with a narrow home in Assassin Commander decks, it typically trades at a low price point, though demand from Ezio Auditore da Firenze's large player base can push copies above bulk.
Explore
Sources
Mentioned
- Ezio Auditore da Firenze
- Altaïr Ibn-La'Ahad
- Etrata, Deadly Fugitive
- Ramses, Assassin Lord
- Ratonhnhaké꞉ton
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.