Bound in Gold

Enchantment — Aura

Enchant permanent
Enchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities.

CMC
3
Mana cost
{2}{W}
Color identity
W
Rarity
common
Set
Kaldheim
Price
$0.12
EDHREC rank
#15851
Buy on TCGplayer
Bound in Gold card art
Bound in Gold locks down any nonland permanent until the enchanted permanent's controller pays three mana — a clean, flexible answer that works on creatures, planeswalkers, and problem artifacts alike. Three mana to cast puts it at a slight premium over Pacifism effects, but the broader target range makes that extra mana worth it in Commander.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Bound in Gold earns its slot as catch-all removal that answers the permanents other white spells can't touch — slapping it on a Thassa's Oracle or a planeswalker buys time while keeping your mana open for interaction. The three-mana ransom clause rarely gets paid in the early game, though a mana-rich opponent in the late game can break free, so timing matters. In Pauper, single-target enchantment-based removal is a legitimate archetype staple, and Bound in Gold's nonland-permanent scope gives it an edge over narrower options. In Modern and Pioneer, it's too slow and too fragile against enchantment removal to see serious play — better options exist at every point on the curve. Legacy and Vintage don't want it at all.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.12 bulk tier

At $0.12, Bound in Gold is pure bulk — a pickup-in-passing rather than a deliberate purchase. Bulk white removal enchantments don't tend to spike, so expect it to stay in this range indefinitely.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.