Bound in Gold
Enchantment — Aura
Enchant permanent
Enchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities.
- CMC
- 3
- Mana cost
- Color identity
- W
- Rarity
- common
- Set
- Kaldheim
- Price
- $0.12
- EDHREC rank
- #15851
Bound in Gold locks down any nonland permanent until the enchanted permanent's controller pays three mana — a clean, flexible answer that works on creatures, planeswalkers, and problem artifacts alike. Three mana to cast puts it at a slight premium over Pacifism effects, but the broader target range makes that extra mana worth it in Commander.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Bound in Gold earns its slot as catch-all removal that answers the permanents other white spells can't touch — slapping it on a Thassa's Oracle or a planeswalker buys time while keeping your mana open for interaction. The three-mana ransom clause rarely gets paid in the early game, though a mana-rich opponent in the late game can break free, so timing matters. In Pauper, single-target enchantment-based removal is a legitimate archetype staple, and Bound in Gold's nonland-permanent scope gives it an edge over narrower options. In Modern and Pioneer, it's too slow and too fragile against enchantment removal to see serious play — better options exist at every point on the curve. Legacy and Vintage don't want it at all.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.12 bulk tier
At $0.12, Bound in Gold is pure bulk — a pickup-in-passing rather than a deliberate purchase. Bulk white removal enchantments don't tend to spike, so expect it to stay in this range indefinitely.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.