Bespoke Battlegarb

Artifact — Equipment

Equipped creature gets +2/+0.
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, attach this Equipment to up to one target creature you control.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

CMC
2
Mana cost
{1}{R}
Color identity
R
Rarity
common
Set
Wilds of Eldraine
Price
$0.11
EDHREC rank
#19946
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Bespoke Battlegarb card art
Bespoke Battlegarb hands the equipped creature +X/+0 and trample where X equals the number of artifacts you control — in a deck running twenty-plus artifacts, that's a one-sided Overrun stapled to a single attacker. The equip cost scales with your artifact count too, so it's cheap early and potentially free mid-game.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Bespoke Battlegarb belongs in artifact-heavy decks where the bonus reaches double digits — Shorikai, Genesis Engine and Breya, Etherium Shaper shells can make a single swing lethal out of nowhere. In competitive 60-card formats it never gets there: Modern and Pioneer have Colossus Hammer and Nettlecyst doing the same job faster and more reliably. Pauper is the only non-Commander format where Bespoke Battlegarb could see fringe play, since artifact synergies are deep at common and the trample rider matters against chump blockers. Everywhere else, the card is too slow and too conditional to compete.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.11 bulk tier

At $0.11, Bespoke Battlegarb is deep bulk — you're picking it out of a dollar box, not tracking it down. That price will hold as long as it stays out of a popular precon; there's no secondary-market pressure on a card this niche.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.