Banishing Light

Enchantment

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

CMC
3
Mana cost
{2}{W}
Color identity
W
Rarity
common
Set
Edge of Eternities
Price
$0.20
EDHREC rank
#2345
Buy on TCGplayer
Banishing Light card art
Banishing Light exiles any nonland permanent your opponents control until it leaves the battlefield — that's unconditional coverage at three mana, hitting creatures, artifacts, enchantments, and planeswalkers with one card. It's a format staple in white enchantment-matters builds, and Daxos the Returned treats every copy as both removal and a free experience counter.

Best Commanders

Commanders with the highest synergy

01
Daxos the Returned

Daxos the Returned

35.5% of decks · synergy 0.33

Daxos the Returned runs Banishing Light because every enchantment cast grows his experience counter total, and this one doubles as interaction — you're trading removal mana for engine progress at the same time.

02
Éowyn, Shieldmaiden

Éowyn, Shieldmaiden

28.0% of decks · synergy 0.26

Banishing Light is a cheap enchantment that checks both boxes for Éowyn, Shieldmaiden: it clears a blocker or threat before combat while adding to the enchantment count that fuels her token and lore-counter triggers.

03
Zoraline, Cosmos Caller

Zoraline, Cosmos Caller

23.8% of decks · synergy 0.22

Zoraline, Cosmos Caller cares about casting enchantments, and Banishing Light is one of the most efficient ways to turn removal mana into a constellation or enchantment-count payoff without losing tempo.

04
Ranar the Ever-Watchful

Ranar the Ever-Watchful

24.0% of decks · synergy 0.22

Ranar the Ever-Watchful generates a 1/1 Spirit token whenever an opponent has cards exiled from anywhere, so Banishing Light delivers both a threat-answer and a free body on the same cast.

05
Obuun, Mul Daya Ancestor

Obuun, Mul Daya Ancestor

20.5% of decks · synergy 0.20

Obuun, Mul Daya Ancestor leans on enchantments as support pieces, and Banishing Light fills the removal slot without competing for the non-enchantment slots that Obuun wants for lands-matter payoffs.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Banishing Light is a reliable floor-level removal piece — it hits any nonland permanent, which matters in a format defined by planeswalkers, Theros gods, and indestructible artifacts that dodge most targeted spells. Enchantment-matters decks get extra mileage out of it because the cast itself triggers constellation and experience-counter effects before the exile even resolves. In Pauper, it's one of the premier removal options at common, regularly showing up in white-based control and blink shells that can reset the exile trigger on demand. Modern and Pioneer have access to more efficient options, so Banishing Light mostly lives in casual and budget builds there. Across all formats where it's legal, the card's floor is always solid — three mana to exile any permanent is a clean rate that doesn't require setup.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.20 bulk tier

At $0.20, Banishing Light is deep bulk — you'll find it in every common box at your local store and in most budget Commander precon upgrade lists without a second thought. That price is stable; the card sees too much reprint activity to ever climb, and demand is steady enough that it won't disappear from shelves.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.