Banishing Light
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
- CMC
- 3
- Mana cost
- Color identity
- W
- Rarity
- common
- Set
- Edge of Eternities
- Price
- $0.20
- EDHREC rank
- #2345
Banishing Light exiles any nonland permanent your opponents control until it leaves the battlefield — that's unconditional coverage at three mana, hitting creatures, artifacts, enchantments, and planeswalkers with one card. It's a format staple in white enchantment-matters builds, and Daxos the Returned treats every copy as both removal and a free experience counter.
Best Commanders
Commanders with the highest synergy

Daxos the Returned
Daxos the Returned runs Banishing Light because every enchantment cast grows his experience counter total, and this one doubles as interaction — you're trading removal mana for engine progress at the same time.

Éowyn, Shieldmaiden
Banishing Light is a cheap enchantment that checks both boxes for Éowyn, Shieldmaiden: it clears a blocker or threat before combat while adding to the enchantment count that fuels her token and lore-counter triggers.

Zoraline, Cosmos Caller
Zoraline, Cosmos Caller cares about casting enchantments, and Banishing Light is one of the most efficient ways to turn removal mana into a constellation or enchantment-count payoff without losing tempo.

Ranar the Ever-Watchful
Ranar the Ever-Watchful generates a 1/1 Spirit token whenever an opponent has cards exiled from anywhere, so Banishing Light delivers both a threat-answer and a free body on the same cast.

Obuun, Mul Daya Ancestor
Obuun, Mul Daya Ancestor leans on enchantments as support pieces, and Banishing Light fills the removal slot without competing for the non-enchantment slots that Obuun wants for lands-matter payoffs.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Banishing Light is a reliable floor-level removal piece — it hits any nonland permanent, which matters in a format defined by planeswalkers, Theros gods, and indestructible artifacts that dodge most targeted spells. Enchantment-matters decks get extra mileage out of it because the cast itself triggers constellation and experience-counter effects before the exile even resolves. In Pauper, it's one of the premier removal options at common, regularly showing up in white-based control and blink shells that can reset the exile trigger on demand. Modern and Pioneer have access to more efficient options, so Banishing Light mostly lives in casual and budget builds there. Across all formats where it's legal, the card's floor is always solid — three mana to exile any permanent is a clean rate that doesn't require setup.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.20 bulk tier
At $0.20, Banishing Light is deep bulk — you'll find it in every common box at your local store and in most budget Commander precon upgrade lists without a second thought. That price is stable; the card sees too much reprint activity to ever climb, and demand is steady enough that it won't disappear from shelves.
Explore
Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.