Atemsis, All-Seeing

Legendary Creature — Sphinx

Flying
{2}{U}, {T}: Draw two cards, then discard a card.
Whenever Atemsis deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.

CMC
6
Mana cost
{3}{U}{U}{U}
Color identity
U
Rarity
rare
Set
Core Set 2020 Promos
Price
EDHREC rank
#10018
Buy on TCGplayer
Atemsis, All-Seeing card art
Atemsis, All-Seeing wins the game on the spot if you can reveal six cards with six different mana values when she deals damage — a brutal alternate win condition stapled to a 4/5 flier with a built-in loot effect. The cost is real: six mana, telegraphed, and dependent on hand construction, but a single Conflux resolves the revelation requirement entirely.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Atemsis, All-Seeing actually belongs — the 100-card singleton format naturally spreads mana values across your hand, and the extra turns you get to set up the win condition make the six-mana ask tolerable. In competitive 60-card formats like Modern, Pioneer, or Legacy, she's too slow and too fragile at six mana to threaten anything before the game ends around her. Vintage has better ways to win on the spot. Treat her as a Commander card first and everything else as a footnote.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data isn't currently available for Atemsis, All-Seeing, so check Scryfall or TCGPlayer for the live number before buying. As a niche mythic with a narrow combo application, she tends to sit in the bulk-to-low-value range — worth picking up if you're building around her, but don't expect scarcity to be a factor.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.