Argentum Armor
Artifact — Equipment
Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip
- CMC
- 6
- Mana cost
- Color identity
- C
- Rarity
- rare
- Set
- Commander 2014
- Price
- $2.59
- EDHREC rank
- #2259
Argentum Armor turns every attack into a Vindicate — whatever the equipped creature connects with, a permanent is gone, no questions asked. Six mana to cast and four to equip is a real price, but Captain America, First Avenger and similar commanders that attach Equipment for free make that cost irrelevant.
Best Commanders
Commanders with the highest synergy

Captain America, First Avenger
Captain America, First Avenger attaches Equipment for free when he attacks, which means Argentum Armor's four-mana equip cost simply never comes up — you cast it, swing, and a permanent disappears on the first combat.

Syr Gwyn, Hero of Ashvale
Syr Gwyn, Hero of Ashvale dodges equip costs entirely for Knights, so Argentum Armor lands on any Knight in the party the turn it enters and immediately starts erasing permanents while drawing cards through Syr Gwyn's ability.

Galea, Kindler of Hope
Galea, Kindler of Hope lets you play Argentum Armor off the top of your library and put it directly onto a creature for free, compressing a six-mana artifact plus a four-mana equip into a single attack trigger.

Gilgamesh, Master-at-Arms
Gilgamesh, Master-at-Arms can tutor up and attach Argentum Armor as part of his enter-the-battlefield or combat trigger, making it one of the highest-impact targets in a deck built to recur and reattach Equipment repeatedly.

Balan, Wandering Knight
Balan, Wandering Knight equips all Equipment to himself for two mana as a single activation, so Argentum Armor is just one piece of a stack that turns Balan into an unblockable removal engine with enough power to close games quickly.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Argentum Armor is legal in Commander, Legacy, Modern, Vintage, and Oathbreaker, but it only sees real play in Commander. In Legacy and Vintage the mana investment is prohibitive — six to cast, four to equip, in formats where games end on turns one through three. Modern technically supports it, but no competitive Equipment shell there wants to spend ten total mana on a single threat when Colossus Hammer and Kaldra Compleat exist at similar or lower cost. Commander is the correct home: the slower pace, free-equip commanders, and the permanent nature of the removal trigger make Argentum Armor pull its full weight.
Key Combos
Combo lines featuring this card
Price Context
Current price
$2.59 cheap tier
At $2.59, Argentum Armor sits firmly in budget territory for the impact it provides — a repeatable Vindicate stapled to a creature is not a two-dollar effect in most contexts. It's a bulk rare by price but not by function, and wide Commander adoption across Equipment commanders keeps demand steady enough that it's unlikely to drop further.
Explore
Sources
Mentioned
- Captain America, First Avenger
- Syr Gwyn, Hero of Ashvale
- Galea, Kindler of Hope
- Gilgamesh, Master-at-Arms
- Balan, Wandering Knight
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.