Antler Skulkin

Artifact Creature — Scarecrow

{2}: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

CMC
5
Mana cost
{5}
Color identity
C
Rarity
common
Set
Eventide
Price
$0.19
EDHREC rank
#18067
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Antler Skulkin card art
Antler Skulkin lets you pay two mana to give a white creature you control protection from white until end of turn — a repeatable effect that dodges removal, phases around Cathars' Crusade board wipes, and enables combat tricks, all on a 3/3 body for five mana. The cost is real: five mana for the Skulkin itself is slow, and the activation competes with everything else you want to do on your turn.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Antler Skulkin sees essentially no play in Legacy, Vintage, or Modern — the five-mana cost and narrow effect don't compete in formats where games end before the engine comes online. Pauper is its most plausible non-Commander home, where repeatable protection on a common body has more relative value, though it still sits well outside the format's top tier. In Commander, Antler Skulkin is a niche include for dedicated white-creature synergy decks that want to protect specific pieces from targeted removal or navigate white-on-white board wipes — it does a real job there, just not in most lists.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.19 bulk tier

At $0.19, Antler Skulkin is deep bulk — you're paying for the cardboard, not the effect. It won't appreciate; this is a card you pull from a box or grab as a throw-in, not one worth actively hunting down unless you've already identified the exact deck that wants it.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.