Agent of Treachery
Creature — Human Rogue
When this creature enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
- CMC
- 7
- Mana cost
- Color identity
- U
- Rarity
- rare
- Set
- Core Set 2020
- Price
- $4.98
- EDHREC rank
- #2089
Agent of Treachery steals any permanent on entry — no targeting restriction, no exceptions — and if you control three or more permanents you stole, you draw three cards at your end step. Seven mana is steep, but commanders like Y'shtola Rhul that flicker or recur it repeatedly make the cost irrelevant after the first cast.
Best Commanders
Commanders with the highest synergy

Y'shtola Rhul
Y'shtola Rhul's ability to return Agent of Treachery from the graveyard to the battlefield means every removal spell your opponents fire at it just resets the engine — you retrigger the steal, stack stolen permanents, and draw three cards each turn cycle without paying seven mana again.

Xanathar, Guild Kingpin
Xanathar, Guild Kingpin lets you play off the top of opponents' libraries, and Agent of Treachery converts their best permanents into yours before you even spend your own resources — the two effects compound into a lock that dismantles tables quickly.

Yorion, Sky Nomad
Yorion, Sky Nomad flickers Agent of Treachery on every attack, resetting the "steal a permanent" trigger to hit a fresh target each time while the original stolen permanent stays under your control permanently.

Brago, King Eternal
Brago, King Eternal does exactly what Yorion does but in combat on every swing — Agent of Treachery is one of the highest-value flicker targets in the deck because each blink nets a new permanent and refreshes the draw-three condition.

Roon of the Hidden Realm
Roon of the Hidden Realm can blink Agent of Treachery at instant speed on each player's end step, letting you systematically dismantle the table one permanent at a time while building toward the three-stolen-permanents draw trigger.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is the natural home for Agent of Treachery — four opponents means four target-rich environments, and flicker and recursion commanders turn a single seven-mana spell into a repeating engine that takes over the board. In Pioneer and Modern it sees fringe play in value-blink shells, but seven mana is genuinely hard to reach in those formats and the payoff rarely justifies the curve. Legacy and Vintage offer more broken things to do at that mana investment, so Agent of Treachery effectively stays benched there. Stick to Commander, where the card is at its unambiguous best.
Key Combos
Combo lines featuring this card
Price Context
Current price
$4.98 cheap tier
At $4.98, Agent of Treachery sits at the low end of impactful seven-drops — the effect is powerful enough to anchor multiple archetypes, so that price reflects wide demand without a spike ceiling. It's a straightforward include at this price for any flicker or recursion build.
Explore
Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.