Xanathar, Guild Kingpin

Legendary Creature — Beholder

At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way.

CMC
6
Mana cost
{4}{U}{B}
Color identity
BU
Rarity
mythic
Set
Adventures in the Forgotten Realms Promos
Price
EDHREC rank
#6394
Buy on TCGplayer
Xanathar, Guild Kingpin card art
Xanathar, Guild Kingpin locks an opponent out of playing spells on their own turn while letting you cast anything you exile off the top of their library — a one-card soft lock that generates real card advantage. Six mana is the honest cost, and the effect dies to removal, but if it survives a single rotation it can bury a player entirely. Tasha, the Witch Queen pairs so naturally here that the two feel purpose-built for the same shell.

Best Commanders

Commanders with the highest synergy

01
Tasha, the Witch Queen

Tasha, the Witch Queen

50.7% of decks · synergy 0.49

Tasha, the Witch Queen wants opponents casting spells so she can create Demons from them — Xanathar, Guild Kingpin flips that script by letting Tasha cast those spells herself, feeding both her token engine and her emblem off the same locked-out opponent.

02
Sen Triplets

Sen Triplets

39.9% of decks · synergy 0.39

Sen Triplets already wants to get into an opponent's hand; Xanathar, Guild Kingpin extends that intrusion to the top of their library, giving Sen Triplets decks a second axis of theft that operates even when the targeted player has nothing worth casting in hand.

03
Don Andres, the Renegade

Don Andres, the Renegade

27.8% of decks · synergy 0.26

Don Andres, the Renegade rewards playing spells from zones other than your hand, and Xanathar, Guild Kingpin supplies a steady stream of cards exiled from opponents' libraries — the two together mean Don Andres triggers fire almost every turn without spending a single card from your own hand.

05
Gonti, Canny Acquisitor

Gonti, Canny Acquisitor

21.8% of decks · synergy 0.21

Gonti, Canny Acquisitor is built around playing with opponents' cards, and Xanathar, Guild Kingpin deepens that game plan by locking a target out entirely while feeding Gonti's theft engine with fresh exiled cards every turn.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Xanathar, Guild Kingpin belongs — three opponents means three potential targets, and the political weight of pointing the lock at whoever threatens you most is a real tool. In a 1v1 format like Legacy or Vintage, six mana for a creature that does nothing the turn it enters is far too slow to be competitive, and it simply won't survive long enough to matter against the interaction density of those formats. Modern and Pioneer are similarly inhospitable; the mana cost and the reliance on surviving to untap put Xanathar, Guild Kingpin well outside the viable window in any format where opponents interact at instant speed on a budget of two or three mana. Oathbreaker can support it as a signature spell shell if the planeswalker generates mana or protects the board, but the raw power is Commander-specific.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Current pricing data for Xanathar, Guild Kingpin isn't available in this snapshot, so check Scryfall or TCGPlayer for a live number. Historically it's settled in the mid-range mythic tier — notable enough to hold value but not chased like a staple, so copies are generally findable at reasonable prices.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.