Zombie Master

Creature — Zombie

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have "{B}: Regenerate this permanent."

CMC
3
Mana cost
{1}{B}{B}
Color identity
B
Rarity
uncommon
Set
Masters Edition IV
Price
EDHREC rank
#2756
Buy on TCGplayer
Zombie Master card art
Zombie Master hands every Zombie you control swampwalk and regeneration, turning a board of tokens into a nearly unkillable strike force the moment an opponent has Swamps — which most black decks guarantee. The cost is running a three-mana do-nothing-alone enchantment creature, so Zombie Master earns its slot only if the tribal payoff is real.

Best Commanders

Commanders with the highest synergy

01
Temmet, Naktamun's Will

Temmet, Naktamun's Will

87.1% of decks · synergy 0.81

Temmet, Naktamun's Will runs Zombie Master at an 87% clip because the combination of unblockability effects and swampwalk creates redundant evasion for the token-heavy go-wide strategies Temmet demands, ensuring something always gets through.

02
Varina, Lich Queen

Varina, Lich Queen

58.3% of decks · synergy 0.52

Varina, Lich Queen builds wide Zombie boards that need evasion to actually close games, and Zombie Master delivers swampwalk against the black-heavy tables where Varina naturally ends up.

03
Zul Ashur, Lich Lord

Zul Ashur, Lich Lord

46.3% of decks · synergy 0.44

Zul Ashur, Lich Lord cares deeply about Zombie tribal density, and Zombie Master pulls double duty as both a tribal member and a lord-style enabler that makes the rest of the board harder to block and nearly impossible to kill through combat.

04
Grimgrin, Corpse-Born

Grimgrin, Corpse-Born

44.8% of decks · synergy 0.40

Grimgrin, Corpse-Born wants Zombies that survive long enough to be sacrificed repeatedly, and the regeneration Zombie Master grants means your fodder persists through damage-based removal and combat trades before feeding Grimgrin's counters.

05
The Scarab God

The Scarab God

43.6% of decks · synergy 0.39

The Scarab God floods the board with Zombie tokens that need a way past blockers, and Zombie Master's swampwalk converts those tokens from a soft threat into a consistent damage source in any game where opponents are in black.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Zombie Master actually does work — Zombie tribal is a deep and popular archetype in black, tables are frequently packed with Swamp-using opponents, and the regeneration matters in a format where single-target removal is everywhere. In Legacy and Vintage, Zombie Master is legal but irrelevant; three mana for a 2/3 that requires tribal context and opponent cooperation on land types is nowhere near competitive enough for those formats. Oathbreaker gives it the same tribal home it finds in Commander, scaled down, with the same caveat that the card does nothing without Zombies alongside it.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Price data for Zombie Master isn't available in the current index, so check Scryfall or TCGPlayer directly for the latest figures — it's an older card with multiple printings, which typically keeps cost accessible. Given its narrow tribal application, it's not a card you need to chase; pick it up whenever you're ready to build the Zombie deck.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.