Zephyr Charge

Enchantment

{1}{U}: Target creature gains flying until end of turn.

CMC
2
Mana cost
{1}{U}
Color identity
U
Rarity
common
Set
Core Set 2020
Price
$0.14
EDHREC rank
#22685
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Zephyr Charge card art
Zephyr Charge lets you pay one blue mana to grant any creature flying until end of turn — repeatable, instant-speed evasion stapled to a one-mana enchantment. It's a role-player in decks that need to push damage through blockers, not a powerhouse, and it earns its slot only if your gameplan depends on connecting with the ground.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Zephyr Charge sees essentially zero play in competitive formats — Legacy, Modern, and Vintage all have faster, more permanent evasion solutions and no reason to spend mana turn after turn on a single creature. Pauper is the one format where it occasionally appears in aggressive blue tempo shells that need to push through stalled boards, but even there it's fringe. Commander is its most natural home, specifically in decks that go wide with tokens or that have one massive threat that needs to connect — the repeatable activation matters more the longer a game runs.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.14 bulk tier

At $0.14, Zephyr Charge is deep bulk — you're paying for cardboard, not the effect. It holds no value to speak of, but that's irrelevant: if your deck wants it, the cost to include it is essentially zero.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.